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Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Landing and perching UAV

Author  Alexis L. Desbiens, Alan T. Asbeck , Mark R. Cutkosky

Video ID : 412

This UAV uses microspines to engage with asperities on the surface and has a tuned suspension to absorb impact forces.

Chapter 47 — Motion Planning and Obstacle Avoidance

Javier Minguez, Florant Lamiraux and Jean-Paul Laumond

This chapter describes motion planning and obstacle avoidance for mobile robots. We will see how the two areas do not share the same modeling background. From the very beginning of motion planning, research has been dominated by computer sciences. Researchers aim at devising well-grounded algorithms with well-understood completeness and exactness properties.

The challenge of this chapter is to present both nonholonomic motion planning (Sects. 47.1–47.6) and obstacle avoidance (Sects. 47.7–47.10) issues. Section 47.11 reviews recent successful approaches that tend to embrace the whole problemofmotion planning and motion control. These approaches benefit from both nonholonomic motion planning and obstacle avoidance methods.

Autonomous robotic smart-wheelchair navigation in an urban environment

Author  VADERlab

Video ID : 707

This video demonstrates the reliable navigation of a smart wheelchair system (SWS) in an urban environment. Urban environments present unique challenges for service robots. They require localization accuracy at the sidewalk level, but compromise estimated GPS positions through significant multipath effects. However, they are also rich in landmarks that can be leveraged by feature-based localization approaches. To this end, the SWS employed a map-based approach. A map of South Bethlehem was acquired using a server vehicle, synthesized a priori, and made accessible to the SWS client. The map embedded not only the locations of landmarks, but also semantic data delineating seven different landmark classes to facilitate robust data association. Landmark segmentation and tracking by the SWS was then accomplished using both 2-D and 3-D LIDAR systems. The resulting localization algorithm has demonstrated decimeter-level positioning accuracy in a global coordinate frame. The localization package was integrated into a ROS framework with a sample-based planner and control loop running at 5 Hz. For validation, the SWS repeatedly navigated autonomously between Lehigh University's Packard Laboratory and the University bookstore, a distance of approximately 1.0 km roundtrip.

Chapter 53 — Multiple Mobile Robot Systems

Lynne E. Parker, Daniela Rus and Gaurav S. Sukhatme

Within the context of multiple mobile, and networked robot systems, this chapter explores the current state of the art. After a brief introduction, we first examine architectures for multirobot cooperation, exploring the alternative approaches that have been developed. Next, we explore communications issues and their impact on multirobot teams in Sect. 53.3, followed by a discussion of networked mobile robots in Sect. 53.4. Following this we discuss swarm robot systems in Sect. 53.5 and modular robot systems in Sect. 53.6. While swarm and modular systems typically assume large numbers of homogeneous robots, other types of multirobot systems include heterogeneous robots. We therefore next discuss heterogeneity in cooperative robot teams in Sect. 53.7. Once robot teams allow for individual heterogeneity, issues of task allocation become important; Sect. 53.8 therefore discusses common approaches to task allocation. Section 53.9 discusses the challenges of multirobot learning, and some representative approaches. We outline some of the typical application domains which serve as test beds for multirobot systems research in Sect. 53.10. Finally, we conclude in Sect. 53.11 with some summary remarks and suggestions for further reading.

Handling of a single object by multiple mobile robots based on caster-like dynamics

Author  Yasuhisa Hirata, Youhei Kume, Zhi-dong Wang, Kazuhiro Kosuge

Video ID : 193

This video focuses on how to handle a single object using the coordination actions of multiple mobile robots. Each robot is controlled based on caster dynamics. The maneuverability of the object can be changed based on the caster offset of each robot. Caster dynamics in the 3-D space is extended to the 2-D plane using a virtual 3-D caster.

Self-assembly and morphology control in a swarm-bot

Author  Rehan O'Grady, Andres Lyhne Christensen, Marco Dorigo

Video ID : 195

This video shows the capability of the swarm-bot mobile robot platform to self-assemble into a specific connected morphology. Each S-bot opens a connection slot by lighting its blue and green LEDs, which indicates the desired angle and the specific place for grasping by another S-bot. The video shows four different morphologies - star, line, arrow, and dense.

Chapter 30 — Sonar Sensing

Lindsay Kleeman and Roman Kuc

Sonar or ultrasonic sensing uses the propagation of acoustic energy at higher frequencies than normal hearing to extract information from the environment. This chapter presents the fundamentals and physics of sonar sensing for object localization, landmark measurement and classification in robotics applications. The source of sonar artifacts is explained and how they can be dealt with. Different ultrasonic transducer technologies are outlined with their main characteristics highlighted.

Sonar systems are described that range in sophistication from low-cost threshold-based ranging modules to multitransducer multipulse configurations with associated signal processing requirements capable of accurate range and bearing measurement, interference rejection, motion compensation, and target classification. Continuous-transmission frequency-modulated (CTFM) systems are introduced and their ability to improve target sensitivity in the presence of noise is discussed. Various sonar ring designs that provide rapid surrounding environmental coverage are described in conjunction with mapping results. Finally the chapter ends with a discussion of biomimetic sonar, which draws inspiration from animals such as bats and dolphins.

Side-looking TOF sonar simulation

Author  Roman Kuc

Video ID : 302

When a sonar is oriented 45 degrees to the side of the mobile-robot travel direction, retro-reflectors - posts and corners - produce TOF values which form a hyperbola. The hyperbola can be processed to determine the retro-reflector location.

Chapter 36 — Motion for Manipulation Tasks

James Kuffner and Jing Xiao

This chapter serves as an introduction to Part D by giving an overview of motion generation and control strategies in the context of robotic manipulation tasks. Automatic control ranging from the abstract, high-level task specification down to fine-grained feedback at the task interface are considered. Some of the important issues include modeling of the interfaces between the robot and the environment at the different time scales of motion and incorporating sensing and feedback. Manipulation planning is introduced as an extension to the basic motion planning problem, which can be modeled as a hybrid system of continuous configuration spaces arising from the act of grasping and moving parts in the environment. The important example of assembly motion is discussed through the analysis of contact states and compliant motion control. Finally, methods aimed at integrating global planning with state feedback control are summarized.

Whole quadruped manipulation

Author  Toru Omata et al.

Video ID : 366

The video shows a quadruped robot that can use two of its legs for whole-body manipulation of objects. The robot can stand on the knee joints of its hind legs, grasp an object with the two front legs, and adjust its center of mass by rotating the hind knee joints to manipulate it. This enables the robot to place an object on its stomach/back and use the hind legs again for walking so that the object can be moved around in the environment.

Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Modsnake fence navigation

Author  Howie Choset

Video ID : 165

Video of the CMU Modsnake navigating under a fence.

Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

Evolution of visually-guided behaviour on Sussex gantry robot

Author  Phil Husbands

Video ID : 371

Behaviour evolved in the real world on the Sussex gantry robot in 1994. Controllers (evolved neural networks plus visual sampling morphology) are automatically evaluated on the actual robot. The required behaviour is a shape discrimination task: to move to the triangle, while ignoring the rectangle, under very noisy lighting conditions.

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

The Nerd Herd

Author  Maja J. Mataric

Video ID : 34

This is a video showing the work done in the early 1990s with the Nerd Herd used as a multirobot behavior-based system. Reference: M.J. Matarić: Designing and understanding adaptive group behavior, Adapt. Behav. 4(1), 50–81 (1995)

Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

3-D passive dynamic walking robot

Author  Steven Collins

Video ID : 532

A passive dynamic walking robot in 3-D developed by Dr.Collins.