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Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

Waalbot: Agile climbing with synthetic fibrillar dry adhesives

Author  Mike Murphy

Video ID : 541

A wall climbing robot developed by Dr. Murphy and Dr. Sitti.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Generation of human-care behaviors by human-interactive robot RI-MAN

Author  Masaki Onishi, Tadashi Odashima, Shinya Hirano, Kenji Tahara, Toshiharu Mukai

Video ID : 607

This video shows the the realization of environmental interactive tasks, such as human-care tasks, by replaying the human motion repeatedly. A novel motion-generation approach is shown to integrate the cognitive information into the mimicking of human motions so as to realize the final complex task by the robot. Reference: M. Onishi, Z.W. Luo, T. Odashima, S. Hirano, K. Tahara, T. Mukai: Generation of human care behaviors by human-interactive robot RI-MAN, Proc. IEEE Int. Conf. Robot. Autom. (ICRA), Rome (2007), pp. 3128-3129; doi: 10.1109/ROBOT.2007.363950.

Chapter 66 — Robotics Competitions and Challenges

Daniele Nardi, Jonathan Roberts, Manuela Veloso and Luke Fletcher

This chapter explores the use of competitions to accelerate robotics research and promote science, technology, engineering, and mathematics (STEM) education. We argue that the field of robotics is particularly well suited to innovation through competitions. Two broad categories of robot competition are used to frame the discussion: human-inspired competitions and task-based challenges. Human-inspired robot competitions, of which the majority are sports contests, quickly move through platform development to focus on problemsolving and test through game play. Taskbased challenges attempt to attract participants by presenting a high aim for a robotic system. The contest can then be tuned, as required, to maintain motivation and ensure that the progress is made. Three case studies of robot competitions are presented, namely robot soccer, the UAV challenge, and the DARPA (Defense Advanced Research Projects Agency) grand challenges. The case studies serve to explore from the point of view of organizers and participants, the benefits and limitations of competitions, and what makes a good robot competition.

This chapter ends with some concluding remarks on the natural convergence of humaninspired competitions and task-based challenges in the promotion of STEM education, research, and vocations.

Multirobot teamwork in the CMDragons RoboCup SSL team

Author  Manuela Veloso

Video ID : 387

In this video, we can see the coordination and passing strategy as an example of the play of the RoboCup small-size league (SSL), in this case, the CMDragons team from Veloso and her students, at Carnegie Mellon University. The RoboCup SSL has an overhead camera connected to an offboard computer which plans and commands the robots: The perception, planning, and actuation cycle is fully autonomous.

Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Stenting deployment system

Author  Nabil Simaan

Video ID : 248

A 3-DOF continuum robot for intraocular dexterity and stent placement. The video shows a stent being deployed in a choroallantoic chick membrane which represents the vasculature of the retina [1, 2]. Note that [1] reports an algorithm for assisted telemanipulation and force sensing at the tip of a guide wire using a rapid interpolation map by elliptic integrals. References: [1] W. Wei, N. Simaan: Modeling, force sensing, and control of flexible cannulas for microstent delivery, J. Dyn. Syst. Meas. Control 134(4), 041004 (2012); [2] W. Wei, C. Popplewell, H. Fine, S. Chang, N. Simaan: Enabling technology for micro-vascular stenting in ophthalmic surgery, ASME J. Med. Dev. 4(2), 014503-01 - 014503-06 (2010)

Chapter 65 — Domestic Robotics

Erwin Prassler, Mario E. Munich, Paolo Pirjanian and Kazuhiro Kosuge

When the first edition of this book was published domestic robots were spoken of as a dream that was slowly becoming reality. At that time, in 2008, we looked back on more than twenty years of research and development in domestic robotics, especially in cleaning robotics. Although everybody expected cleaning to be the killer app for domestic robotics in the first half of these twenty years nothing big really happened. About ten years before the first edition of this book appeared, all of a sudden things started moving. Several small, but also some larger enterprises announced that they would soon launch domestic cleaning robots. The robotics community was anxiously awaiting these first cleaning robots and so were consumers. The big burst, however, was yet to come. The price tag of those cleaning robots was far beyond what people were willing to pay for a vacuum cleaner. It took another four years until, in 2002, a small and inexpensive device, which was not even called a cleaning robot, brought the first breakthrough: Roomba. Sales of the Roomba quickly passed the first million robots and increased rapidly. While for the first years after Roomba’s release, the big players remained on the sidelines, possibly to revise their own designs and, in particular their business models and price tags, some other small players followed quickly and came out with their own products. We reported about theses devices and their creators in the first edition. Since then the momentum in the field of domestics robotics has steadily increased. Nowadays most big appliance manufacturers have domestic cleaning robots in their portfolio. We are not only seeing more and more domestic cleaning robots and lawn mowers on the market, but we are also seeing new types of domestic robots, window cleaners, plant watering robots, tele-presence robots, domestic surveillance robots, and robotic sports devices. Some of these new types of domestic robots are still prototypes or concept studies. Others have already crossed the threshold to becoming commercial products.

For the second edition of this chapter, we have decided to not only enumerate the devices that have emerged and survived in the past five years, but also to take a look back at how it all began, contrasting this retrospection with the burst of progress in the past five years in domestic cleaning robotics. We will not describe and discuss in detail every single cleaning robot that has seen the light of the day, but select those that are representative for the evolution of the technology as well as the market. We will also reserve some space for new types of mobile domestic robots, which will be the success stories or failures for the next edition of this chapter. Further we will look into nonmobile domestic robots, also called smart appliances, and examine their fate. Last but not least, we will look at the recent developments in the area of intelligent homes that surround and, at times, also control the mobile domestic robots and smart appliances described in the preceding sections.

Winbot window-cleaning robot

Author  Erwin Prassler

Video ID : 736

Video features window--cleaning robot Winbot at CES 2015.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Mini-Whegs™

Author  Jeremy M. Morrey, Bram Lambrecht, Andrew D. Horchler, Roy E. Ritzmann, Roger D. Quinn

Video ID : 401

The video describes a new biologically inspired robot series called Mini-Whegs™. These 8-9 cm long robots can run at sustained speeds of over 10 body lengths per second and navigate in challenging terrain.

Chapter 74 — Learning from Humans

Aude G. Billard, Sylvain Calinon and Rüdiger Dillmann

This chapter surveys the main approaches developed to date to endow robots with the ability to learn from human guidance. The field is best known as robot programming by demonstration, robot learning from/by demonstration, apprenticeship learning and imitation learning. We start with a brief historical overview of the field. We then summarize the various approaches taken to solve four main questions: when, what, who and when to imitate. We emphasize the importance of choosing well the interface and the channels used to convey the demonstrations, with an eye on interfaces providing force control and force feedback. We then review algorithmic approaches to model skills individually and as a compound and algorithms that combine learning from human guidance with reinforcement learning. We close with a look on the use of language to guide teaching and a list of open issues.

Full-body motion transfer under kinematic/dynamic disparity

Author  Sovannara Hak, Nicolas Mansard, Oscar Ramos, Layale Saab, Olivier Stasse

Video ID : 98

Offline full-body motion transfer by taking into account the kinematic and dynamic disparity between the human and the humanoid. Reference: S. Hak, N. Mansard, O. Ramos, L. Saab, O. Stasse: Capture, recognition and imitation of anthropomorphic motion, Proc. IEEE Int. Conf. Robot. Autom. (ICRA), St. Paul (2012), pp. 3539–3540; URL: http://techtalks.tv/talks/capture-recognition-and-imitation-of-anthropomorphic-motion/55648/ .

Chapter 32 — 3-D Vision for Navigation and Grasping

Danica Kragic and Kostas Daniilidis

In this chapter, we describe algorithms for three-dimensional (3-D) vision that help robots accomplish navigation and grasping. To model cameras, we start with the basics of perspective projection and distortion due to lenses. This projection from a 3-D world to a two-dimensional (2-D) image can be inverted only by using information from the world or multiple 2-D views. If we know the 3-D model of an object or the location of 3-D landmarks, we can solve the pose estimation problem from one view. When two views are available, we can compute the 3-D motion and triangulate to reconstruct the world up to a scale factor. When multiple views are given either as sparse viewpoints or a continuous incoming video, then the robot path can be computer and point tracks can yield a sparse 3-D representation of the world. In order to grasp objects, we can estimate 3-D pose of the end effector or 3-D coordinates of the graspable points on the object.

3-D models from 2-D video - automatically

Author  Marc Pollefeys

Video ID : 125

We show how a video is automatically converted into a 3-D model using computer-vision techniques. More details on this approach can be found in: M. Pollefeys, L. Van Gool, M. Vergauwen, F. Verbiest, K. Cornelis, J. Tops, R. Koch: Visual modeling with a hand-held camera, Int. J. Comp. Vis. 59(3), 207-232 (2004).