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Chapter 67 — Humanoids

Paul Fitzpatrick, Kensuke Harada, Charles C. Kemp, Yoshio Matsumoto, Kazuhito Yokoi and Eiichi Yoshida

Humanoid robots selectively immitate aspects of human form and behavior. Humanoids come in a variety of shapes and sizes, from complete human-size legged robots to isolated robotic heads with human-like sensing and expression. This chapter highlights significant humanoid platforms and achievements, and discusses some of the underlying goals behind this area of robotics. Humanoids tend to require the integration ofmany of the methods covered in detail within other chapters of this handbook, so this chapter focuses on distinctive aspects of humanoid robotics with liberal cross-referencing.

This chapter examines what motivates researchers to pursue humanoid robotics, and provides a taste of the evolution of this field over time. It summarizes work on legged humanoid locomotion, whole-body activities, and approaches to human–robot communication. It concludes with a brief discussion of factors that may influence the future of humanoid robots.

3-D, collision-free motion combining locomotion and manipulation by humanoid robot HRP-2 (experiment)

Author  Eiichi Yoshida

Video ID : 598

In this video, the whole-body motion generation described in video 598 is experimentally validated, using the HRP-2 humanoid robot.

Chapter 19 — Robot Hands

Claudio Melchiorri and Makoto Kaneko

Multifingered robot hands have a potential capability for achieving dexterous manipulation of objects by using rolling and sliding motions. This chapter addresses design, actuation, sensing and control of multifingered robot hands. From the design viewpoint, they have a strong constraint in actuator implementation due to the space limitation in each joint. After briefly introducing the overview of anthropomorphic end-effector and its dexterity in Sect. 19.1, various approaches for actuation are provided with their advantages and disadvantages in Sect. 19.2. The key classification is (1) remote actuation or build-in actuation and (2) the relationship between the number of joints and the number of actuator. In Sect. 19.3, actuators and sensors used for multifingered hands are described. In Sect. 19.4, modeling and control are introduced by considering both dynamic effects and friction. Applications and trends are given in Sect. 19.5. Finally, this chapter is closed with conclusions and further reading.

The Dexmart Hand

Author  Claudio Melchiorri

Video ID : 767

Grasp and manipulation tasks executed by the Dexmart Hand, an anthropomorphic robot hand developed within an European research activity. Detailed aspects of the "twisted-spring" actuation principle are demonstrated.

Chapter 74 — Learning from Humans

Aude G. Billard, Sylvain Calinon and Rüdiger Dillmann

This chapter surveys the main approaches developed to date to endow robots with the ability to learn from human guidance. The field is best known as robot programming by demonstration, robot learning from/by demonstration, apprenticeship learning and imitation learning. We start with a brief historical overview of the field. We then summarize the various approaches taken to solve four main questions: when, what, who and when to imitate. We emphasize the importance of choosing well the interface and the channels used to convey the demonstrations, with an eye on interfaces providing force control and force feedback. We then review algorithmic approaches to model skills individually and as a compound and algorithms that combine learning from human guidance with reinforcement learning. We close with a look on the use of language to guide teaching and a list of open issues.

Full-body motion transfer under kinematic/dynamic disparity

Author  Sovannara Hak, Nicolas Mansard, Oscar Ramos, Layale Saab, Olivier Stasse

Video ID : 98

Offline full-body motion transfer by taking into account the kinematic and dynamic disparity between the human and the humanoid. Reference: S. Hak, N. Mansard, O. Ramos, L. Saab, O. Stasse: Capture, recognition and imitation of anthropomorphic motion, Proc. IEEE Int. Conf. Robot. Autom. (ICRA), St. Paul (2012), pp. 3539–3540; URL: http://techtalks.tv/talks/capture-recognition-and-imitation-of-anthropomorphic-motion/55648/ .

Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

RDP experimental results

Author  Nabil Simaan

Video ID : 247

Demonstrates a prototype system for transurethral bladder cancer resection. This robot has a 5 mm snake with two segments and three working channels including a custom-made fiberscope, laser ablation and a gripper [1-3]. References: [1] A. Bajo, R. B. Pickens, S. D. Herrell, N. Simaan: A pilot ex-vivo evaluation of a telerobotic system for transurethral intervention and surveillance, The 5th Hamlyn Symp. Medical Robotics (2012), pp. 3-4; [2] A. Bajo, R. B. Pickens, S. D. Herrell, N. Simaan: Constrained motion control of multisegment continuum robots for transurethral bladder resection and surveillance, Proc. IEEE Int. Conf. Robot. Autom. (ICRA), Karlsruhe (2013), pp. 5817-5822; [3] R. E. Goldman, A. Bajo, L. S. MacLachlan, R. Pickens, S. D. Herrell, N. Simaan: Design and performance evaluation of a minimally invasive telerobotic platform for transurethral surveillance and intervention, IEEE Trans. Biomed. Eng. 60(4), 918-925 (2013)

Chapter 66 — Robotics Competitions and Challenges

Daniele Nardi, Jonathan Roberts, Manuela Veloso and Luke Fletcher

This chapter explores the use of competitions to accelerate robotics research and promote science, technology, engineering, and mathematics (STEM) education. We argue that the field of robotics is particularly well suited to innovation through competitions. Two broad categories of robot competition are used to frame the discussion: human-inspired competitions and task-based challenges. Human-inspired robot competitions, of which the majority are sports contests, quickly move through platform development to focus on problemsolving and test through game play. Taskbased challenges attempt to attract participants by presenting a high aim for a robotic system. The contest can then be tuned, as required, to maintain motivation and ensure that the progress is made. Three case studies of robot competitions are presented, namely robot soccer, the UAV challenge, and the DARPA (Defense Advanced Research Projects Agency) grand challenges. The case studies serve to explore from the point of view of organizers and participants, the benefits and limitations of competitions, and what makes a good robot competition.

This chapter ends with some concluding remarks on the natural convergence of humaninspired competitions and task-based challenges in the promotion of STEM education, research, and vocations.

Multirobot teamwork in the CMDragons RoboCup SSL team

Author  Manuela Veloso

Video ID : 387

In this video, we can see the coordination and passing strategy as an example of the play of the RoboCup small-size league (SSL), in this case, the CMDragons team from Veloso and her students, at Carnegie Mellon University. The RoboCup SSL has an overhead camera connected to an offboard computer which plans and commands the robots: The perception, planning, and actuation cycle is fully autonomous.

Chapter 56 — Robotics in Agriculture and Forestry

Marcel Bergerman, John Billingsley, John Reid and Eldert van Henten

Robotics for agriculture and forestry (A&F) represents the ultimate application of one of our society’s latest and most advanced innovations to its most ancient and important industries. Over the course of history, mechanization and automation increased crop output several orders of magnitude, enabling a geometric growth in population and an increase in quality of life across the globe. Rapid population growth and rising incomes in developing countries, however, require ever larger amounts of A&F output. This chapter addresses robotics for A&F in the form of case studies where robotics is being successfully applied to solve well-identified problems. With respect to plant crops, the focus is on the in-field or in-farm tasks necessary to guarantee a quality crop and, generally speaking, end at harvest time. In the livestock domain, the focus is on breeding and nurturing, exploiting, harvesting, and slaughtering and processing. The chapter is organized in four main sections. The first one explains the scope, in particular, what aspects of robotics for A&F are dealt with in the chapter. The second one discusses the challenges and opportunities associated with the application of robotics to A&F. The third section is the core of the chapter, presenting twenty case studies that showcase (mostly) mature applications of robotics in various agricultural and forestry domains. The case studies are not meant to be comprehensive but instead to give the reader a general overview of how robotics has been applied to A&F in the last 10 years. The fourth section concludes the chapter with a discussion on specific improvements to current technology and paths to commercialization.

An autonomous cucumber harvester

Author  Elder J. van Henten, Jochen Hemming, Bart A.J. van Tuijl, J.G. Kornet, Jan Meuleman, Jan Bontsema, Erik A. van Os

Video ID : 308

The video demonstrates an autonomous cucumber harvester developed at Wageningen University and Research Centre, Wageningen, The Netherlands. The machine consists of a mobile platform which runs on rails, which are commonly used in greenhouses in The Netherlands for the purpose of internal transport, but they are also used as a hot- water heating system for the greenhouse. Harvesting requires functional steps such as the detection and localization of the fruit and assessment of its ripeness. In the case of the cucumber harvester, the different reflection properties in the near infrared spectrum are exploited to detect green cucumbers in the green environment. Whether the cucumber was ready for harvest was identified based on an estimation of its weight. Since cucumbers consist 95% of water, the weight estimation was achieved by estimating the volume of each fruit. Stereo-vision principles were then used to locate the fruits to be harvested in the 3-D environment. For that purpose, the camera was shifted 50 mm on a linear slide and two images of the same scene were taken and processed. A Mitsubishi RV-E2 manipulator was used to steer the gripper-cutter mechanism to the fruit and transport the harvested fruit back to a storage crate. Collision-free motion planning based on the A* algorithm was used to steer the manipulator during the harvesting operation. The cutter consisted of a parallel gripper that grabbed the peduncle of the fruit, i.e., the stem segment that connects the fruit to the main stem of the plant. Then the action of a suction cup immobilized the fruit in the gripper. A special thermal cutting device was used to separate the fruit from the plant. The high temperature of the cutting device also prevented the potential transport of viruses from one plant to the other during the harvesting process. For each successful cucumber harvested, this machine needed 65.2 s on average. The average success rate was 74.4%. It was found to be a great advantage that the system was able to perform several harvest attempts on a single cucumber from different harvest positions of the robot. This improved the success rate considerably. Since not all attempts were successful, a cycle time of 124 s per harvested cucumber was measured under practical circumstances.

Chapter 26 — Flying Robots

Stefan Leutenegger, Christoph Hürzeler, Amanda K. Stowers, Kostas Alexis, Markus W. Achtelik, David Lentink, Paul Y. Oh and Roland Siegwart

Unmanned aircraft systems (UASs) have drawn increasing attention recently, owing to advancements in related research, technology, and applications. While having been deployed successfully in military scenarios for decades, civil use cases have lately been tackled by the robotics research community.

This chapter overviews the core elements of this highly interdisciplinary field; the reader is guided through the design process of aerial robots for various applications starting with a qualitative characterization of different types of UAS. Design and modeling are closely related, forming a typically iterative process of drafting and analyzing the related properties. Therefore, we overview aerodynamics and dynamics, as well as their application to fixed-wing, rotary-wing, and flapping-wing UAS, including related analytical tools and practical guidelines. Respecting use-case-specific requirements and core autonomous robot demands, we finally provide guidelines to related system integration challenges.

DelFly II in hover

Author  David Lentink

Video ID : 493

This video shows a DelFly flapping-winged vehicle flying in hover. The vehicle flaps at approximately 14 Hz. The video was filmed at high speed and slowed down. For more information please see D. Lentink, S.R. Jongerius, N.L. Bradshaw: Flying Insects and Robots (Springer, Berlin, Heidelberg 2009).

sFly: Visual-inertial SLAM for a small helicopter in large outdoor environments

Author  Markus W. Achtelik

Video ID : 688

This video presents indicative results from the sFly project (www.sfly.org) involving fully autonomous flights with a small helicopter, performing autonomous flights in previously unknown, large outdoor spaces. The video appears in IEEE/RSJ Conference on Intelligent Robots and Systems (IROS) 2012.

Chapter 30 — Sonar Sensing

Lindsay Kleeman and Roman Kuc

Sonar or ultrasonic sensing uses the propagation of acoustic energy at higher frequencies than normal hearing to extract information from the environment. This chapter presents the fundamentals and physics of sonar sensing for object localization, landmark measurement and classification in robotics applications. The source of sonar artifacts is explained and how they can be dealt with. Different ultrasonic transducer technologies are outlined with their main characteristics highlighted.

Sonar systems are described that range in sophistication from low-cost threshold-based ranging modules to multitransducer multipulse configurations with associated signal processing requirements capable of accurate range and bearing measurement, interference rejection, motion compensation, and target classification. Continuous-transmission frequency-modulated (CTFM) systems are introduced and their ability to improve target sensitivity in the presence of noise is discussed. Various sonar ring designs that provide rapid surrounding environmental coverage are described in conjunction with mapping results. Finally the chapter ends with a discussion of biomimetic sonar, which draws inspiration from animals such as bats and dolphins.

Antwerp biomimetic sonar tracking of a complex object

Author  Herbert Peremans

Video ID : 311

The Antwerp biomimetic bat head sonar system consists of a single emitter and two receivers. The receivers are constructed by inserting a small omnidirectional microphone in the ear canal of a plastic replica of the outer ear of the bat Phyllostomus discolor. Using the head-related transfer (HRTF) cues, the system is able to localize multiple reflectors in three dimensions based on a single emission. This video demonstrates that the reflector does not need to be a sphere for this spectrum-based localization algorithm to work. Despite the filtering of the echo signal by the reflector, no apparent confusion of the 3-D localization results.

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

The Nerd Herd

Author  Maja J. Mataric

Video ID : 34

This is a video showing the work done in the early 1990s with the Nerd Herd used as a multirobot behavior-based system. Reference: M.J. Matarić: Designing and understanding adaptive group behavior, Adapt. Behav. 4(1), 50–81 (1995)