View Chapter

Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

RHex rough-terrain robot

Author  Boston Dynamics

Video ID : 536

A leg-wheel hybrid robot RHex developed by Boston Dynamics.

Chapter 54 — Industrial Robotics

Martin Hägele, Klas Nilsson, J. Norberto Pires and Rainer Bischoff

Much of the technology that makes robots reliable, human friendly, and adaptable for numerous applications has emerged from manufacturers of industrial robots. With an estimated installation base in 2014 of about 1:5million units, some 171 000 new installations in that year and an annual turnover of the robotics industry estimated to be US$ 32 billion, industrial robots are by far the largest commercial application of robotics technology today.

The foundations for robot motion planning and control were initially developed with industrial applications in mind. These applications deserve special attention in order to understand the origin of robotics science and to appreciate the many unsolved problems that still prevent the wider use of robots in today’s agile manufacturing environments. In this chapter, we present a brief history and descriptions of typical industrial robotics applications and at the same time we address current critical state-of-the-art technological developments. We show how robots with differentmechanisms fit different applications and how applications are further enabled by latest technologies, often adopted from technological fields outside manufacturing automation.

We will first present a brief historical introduction to industrial robotics with a selection of contemporary application examples which at the same time refer to a critical key technology. Then, the basic principles that are used in industrial robotics and a review of programming methods will be presented. We will also introduce the topic of system integration particularly from a data integration point of view. The chapter will be closed with an outlook based on a presentation of some unsolved problems that currently inhibit wider use of industrial robots.

SMErobotics Demonstrator D4 welding robot assistant

Author  Martin Haegele, Thilo Zimmermann, Björn Kahl

Video ID : 383

SMErobotics: Europe's leading robot manufacturers and research institutes have teamed up with the European Robotics Initiative for Strengthening the Competitiveness of SMEs in Manufacturing - to make the vision of cognitive robotics a reality in a key segment of EU manufacturing. Funded by the European Union 7th Framework Programme under GA number 287787. Project runtime: 01.01.2012 - 30.06.2016 For a general introduction, please also watch the general SMErobotics project video (ID 260). About this video: Chapter 1: Introduction (0:00); Chapter 2: Job arrives (0:43); Chapter 3: Programming of weld seams (selection of seams) (01:08); Chapter 4: Scanning of seams (01:45); Chapter 5: Error recovery (02:13); Chapter 6: Welding I (02:33); Chapter 7: Welding II (02:57); Chapter 8: Seam inspection (03:32); Chapter 9: Statement (in German with English subtitles) (04:06); Chapter 10: Outro (04:32); Chapter 11: SMErobotics statement (04:55). For details, please visit: http://www.smerobotics.org/project/video-of-demonstrator-d4.html

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Essex series robotic fish

Author  Jindong Liu, Huosheng Hu

Video ID : 431

These are Essex autonomous robotic fish tested in a public fish tank in the London Aquarium. The video was captured during preparations for unveiling the World's first autonomous robotic fish in 2006. It was reported by BBC and other news outlets. There are three motors on the tail joint. The skin is cosmetic and water flooded. The various models are labelled G6 , G8, andG9. This video shows how a "fish" detects the tank wall and other "fish" by IR sensors and changes its path to avoid collision.

Chapter 53 — Multiple Mobile Robot Systems

Lynne E. Parker, Daniela Rus and Gaurav S. Sukhatme

Within the context of multiple mobile, and networked robot systems, this chapter explores the current state of the art. After a brief introduction, we first examine architectures for multirobot cooperation, exploring the alternative approaches that have been developed. Next, we explore communications issues and their impact on multirobot teams in Sect. 53.3, followed by a discussion of networked mobile robots in Sect. 53.4. Following this we discuss swarm robot systems in Sect. 53.5 and modular robot systems in Sect. 53.6. While swarm and modular systems typically assume large numbers of homogeneous robots, other types of multirobot systems include heterogeneous robots. We therefore next discuss heterogeneity in cooperative robot teams in Sect. 53.7. Once robot teams allow for individual heterogeneity, issues of task allocation become important; Sect. 53.8 therefore discusses common approaches to task allocation. Section 53.9 discusses the challenges of multirobot learning, and some representative approaches. We outline some of the typical application domains which serve as test beds for multirobot systems research in Sect. 53.10. Finally, we conclude in Sect. 53.11 with some summary remarks and suggestions for further reading.

CKBOTS reconfigurable robots

Author  Mark Yim

Video ID : 196

This video shows reconfigurable robots, which are capable of a variety of configurations and modes of locomotion, including bipeds that can stand up and walk. This system is robust in a variety of situations, as shown in the video. The system has three clusters: when clusters disconnect, they enter a search mode and approach each other to assemble. After successful self-reassembling, the robot system stands up to continue its task.

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Large-scale SLAM using the Atlas framework

Author  Michael Bosse

Video ID : 440

This video shows the operation of the Atlas framework for real-time, large-scale mapping using the MIT Killian Court data set. Atlas employed graphs of coordinate frames. Each vertex in the graph represents a local coordinate frame, and each edge represents the transformation between adjacent local coordinate frames. In each local coordinate frame, extended Kalman filter SLAM (Chap. 46.3.1, Springer Handbook of Robotics, 2nd edn 2016) is performed to make a map of the local environment and to estimate the current robot pose, along with the uncertainties of each. Each map's uncertainties were modelled with respect to its own local frame. Probabilities of entities in relation to arbitrary map-frames were generated by following a path formed by the edges between adjacent map-frames, using Dijkstra's shortest path algorithm. Loop-closing was achieved via an efficient map matching algorithm. Reference: M. Bosse, P. M. Newman, J. Leonard, S. Teller: Simultaneous localization and map building in large-scale cyclic environments using the Atlas framework, Int. J. Robot. Res. 23(12), 1113-1139 (2004).

Chapter 51 — Modeling and Control of Underwater Robots

Gianluca Antonelli, Thor I. Fossen and Dana R. Yoerger

This chapter deals with modeling and control of underwater robots. First, a brief introduction showing the constantly expanding role of marine robotics in oceanic engineering is given; this section also contains some historical backgrounds. Most of the following sections strongly overlap with the corresponding chapters presented in this handbook; hence, to avoid useless repetitions, only those aspects peculiar to the underwater environment are discussed, assuming that the reader is already familiar with concepts such as fault detection systems when discussing the corresponding underwater implementation. Themodeling section is presented by focusing on a coefficient-based approach capturing the most relevant underwater dynamic effects. Two sections dealing with the description of the sensor and the actuating systems are then given. Autonomous underwater vehicles require the implementation of mission control system as well as guidance and control algorithms. Underwater localization is also discussed. Underwater manipulation is then briefly approached. Fault detection and fault tolerance, together with the coordination control of multiple underwater vehicles, conclude the theoretical part of the chapter. Two final sections, reporting some successful applications and discussing future perspectives, conclude the chapter. The reader is referred to Chap. 25 for the design issues.

Mariana Trench: HROV Nereus samples the Challenger Deep seafloor

Author  Woods Hole Oceanographic Institution

Video ID : 89

Date: May 31, 2009. Depth: 10,006 meters (6.2 miles). A WHOI-led team successfully brought the newly-built hybrid remotely operated vehicle (HROV) Nereus to the deepest part of the world's ocean, the Challenger Deep in the Pacific Ocean. The dive makes the unmanned Nereus the world's deepest-diving vehicle and the first vehicle to explore the Mariana Trench since 1998. To learn more visit http://www.whoi.edu/page.do?pid=33775.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Stanford Sprawl and iSprawl

Author  Sangbae Kim, Jonathan E. Clark, Mark R. Cutkosky

Video ID : 403

The "Sprawl" family of hand-sized hexapedal robots is composed of prototypes designed to test ideas about locomotion dynamics, leg design and leg arrangement and to identify areas that can be improved by shape deposition manufacturing.

Chapter 49 — Modeling and Control of Wheeled Mobile Robots

Claude Samson, Pascal Morin and Roland Lenain

This chaptermay be seen as a follow up to Chap. 24, devoted to the classification and modeling of basic wheeled mobile robot (WMR) structures, and a natural complement to Chap. 47, which surveys motion planning methods for WMRs. A typical output of these methods is a feasible (or admissible) reference state trajectory for a given mobile robot, and a question which then arises is how to make the physical mobile robot track this reference trajectory via the control of the actuators with which the vehicle is equipped. The object of the present chapter is to bring elements of the answer to this question based on simple and effective control strategies.

The chapter is organized as follows. Section 49.2 is devoted to the choice of controlmodels and the determination of modeling equations associated with the path-following control problem. In Sect. 49.3, the path following and trajectory stabilization problems are addressed in the simplest case when no requirement is made on the robot orientation (i. e., position control). In Sect. 49.4 the same problems are revisited for the control of both position and orientation. The previously mentionned sections consider an ideal robot satisfying the rolling-without-sliding assumption. In Sect. 49.5, we relax this assumption in order to take into account nonideal wheel-ground contact. This is especially important for field-robotics applications and the proposed results are validated through full scale experiments on natural terrain. Finally, a few complementary issues on the feedback control of mobile robots are briefly discussed in the concluding Sect. 49.6, with a list of commented references for further reading on WMRs motion control.

Tracking of an admissible trajectory with a car-like vehicle

Author  Pascal Morin, Claude Samson

Video ID : 181

This is an animation showing the tracking of an admissible reference trajectory (red vehicle) with a car-like vehicle (green vehicle). The robot is able to ensure asymptotic convergence of the tracking error to zero, based on the feedback controller presented in Chap. 49.4, Springer Handbook of Robotics, 2nd edn (2016).

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Human-robot interaction planning

Author  Sven Parusel, Hannes Widmoser, Saskia Golz, Tobias Ende, Nico Blodow, Matteo Saveriano, Kai Krieger, Alexis Maldonado, Ingo Kresse, Roman Weitschat, Dongheui Lee, Michael Beetz, Sami Haddadin

Video ID : 616

The video presents the main aspects that have to be taken into consideration for joint human-robot assembly. These are: i) planning and appropriately distributing the tasks between human, robot, and collaboration; ii) a suitable interface between human and robot by visual and haptic gestures; iii) compliant and sensitive robot control in delivery, storage, hand-over, and assembly of parts; iv) collision detection and distinguishing from intended contacts during collaboration. The overall concept is presented for the exemplary assembly of a toy-train-track. (AAAI 2014, Video Competition)

Chapter 36 — Motion for Manipulation Tasks

James Kuffner and Jing Xiao

This chapter serves as an introduction to Part D by giving an overview of motion generation and control strategies in the context of robotic manipulation tasks. Automatic control ranging from the abstract, high-level task specification down to fine-grained feedback at the task interface are considered. Some of the important issues include modeling of the interfaces between the robot and the environment at the different time scales of motion and incorporating sensing and feedback. Manipulation planning is introduced as an extension to the basic motion planning problem, which can be modeled as a hybrid system of continuous configuration spaces arising from the act of grasping and moving parts in the environment. The important example of assembly motion is discussed through the analysis of contact states and compliant motion control. Finally, methods aimed at integrating global planning with state feedback control are summarized.

Handling of a single object by multiple mobile robots based on caster-like dynamics

Author  Yasuhisa Hirata et al.

Video ID : 368

When multiple robots manipulate an object, positional errors due to wheel slippage are the most common problems. To handle this uncertainty, each robot is controlled as if it has caster dynamics. The offset between the friction and wheel axis guide the planning of each robot. This algorithm is general enough to work with robots avoiding obstacles as the object is being manipulated. It can also be extended to 3-D space so that objects can be manipulated in the air by multiple robots.