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Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

Cybernetic human HRP-4C quick turn

Author  AIST

Video ID : 525

Quick slip-turn of an HRP-4C on its toes developed by Dr. Miura, Dr. Kanehiro, Dr. Kaneko, Dr. Kajita, and Dr. Yokoi.

Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

Human-robot teaming in a search-and-retrieve task

Author  Cynthia Breazeal

Video ID : 555

This video shows an example from a human participant study examining the role of nonverbal social signals on human-robot teamwork for a complex search-and-retrieve task. In a controlled experiment, we examined the role of backchanneling and task complexity on team functioning and perceptions of the robots’ engagement and competence. Seventy three participants interacted with autonomous humanoid robots as part of a human-robot team: One participant, one confederate (a remote operator controlling an aerial robot), and three robots (2 mobile humanoids and an aerial robot). We found that, when robots used backchanneling, team functioning improved and the robots were seen as more engaged.

Chapter 30 — Sonar Sensing

Lindsay Kleeman and Roman Kuc

Sonar or ultrasonic sensing uses the propagation of acoustic energy at higher frequencies than normal hearing to extract information from the environment. This chapter presents the fundamentals and physics of sonar sensing for object localization, landmark measurement and classification in robotics applications. The source of sonar artifacts is explained and how they can be dealt with. Different ultrasonic transducer technologies are outlined with their main characteristics highlighted.

Sonar systems are described that range in sophistication from low-cost threshold-based ranging modules to multitransducer multipulse configurations with associated signal processing requirements capable of accurate range and bearing measurement, interference rejection, motion compensation, and target classification. Continuous-transmission frequency-modulated (CTFM) systems are introduced and their ability to improve target sensitivity in the presence of noise is discussed. Various sonar ring designs that provide rapid surrounding environmental coverage are described in conjunction with mapping results. Finally the chapter ends with a discussion of biomimetic sonar, which draws inspiration from animals such as bats and dolphins.

B-scan image of indoor potted tree using multipulse sonar

Author  Roman Kuc

Video ID : 315

By repeatedly clearing the conventional sonar ranging board, each echo produces a spike sequence that is related to the echo amplitude. A brightness-scan (B-scan) image - similar to diagnostic ultrasound images - is generated by transforming the short-term spike density into a gray scale intensity. The video shows a B-scan of a potted tree in an indoor environment containing a doorway (with door knob) and a tree located in front of a cinder-block wall. The B-scan shows the specular environmental features as well as the random tree-leaf structures. Note that the wall behind the tree is also clearly imaged. Reference: R. Kuc: Generating B-scans of the environment with a conventional sonar, IEEE Sensor. J. 8(2), 151 - 160 (2008); doi: 10.1109/JSEN.2007.908242 .

Chapter 25 — Underwater Robots

Hyun-Taek Choi and Junku Yuh

Covering about two-thirds of the earth, the ocean is an enormous system that dominates processes on the Earth and has abundant living and nonliving resources, such as fish and subsea gas and oil. Therefore, it has a great effect on our lives on land, and the importance of the ocean for the future existence of all human beings cannot be overemphasized. However, we have not been able to explore the full depths of the ocean and do not fully understand the complex processes of the ocean. Having said that, underwater robots including remotely operated vehicles (ROVs) and autonomous underwater vehicles (AUVs) have received much attention since they can be an effective tool to explore the ocean and efficiently utilize the ocean resources. This chapter focuses on design issues of underwater robots including major subsystems such as mechanical systems, power sources, actuators and sensors, computers and communications, software architecture, and manipulators while Chap. 51 covers modeling and control of underwater robots.

Preliminary results of sonar-based SLAM using landmarks

Author  Hyun-Taek Choi

Video ID : 794

This video records preliminary experimental results of a sonar-based SLAM algorithm developed by KRISO (Korea Research Institute of Ships and Ocean Engineering). A position obtained by the proposed probability-based landmark-recognition method and landmarks especially designed for sonar is used to correct the position estimated by IMU/DVL navigation using EKF (extended Kalman filter).

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Hierarchical optimization for pose graphs on manifolds

Author  Giorgio Grisetti

Video ID : 445

This video provides an illustration of graph-based SLAM, as described in Chap. 46.3.3, Springer Handbook of Robotics, 2nd edn (2016), using the HOGMAN algorithm. Reference: G. Grisetti, R. Kuemmerle, C. Stachniss, U. Frese, C. Hertzberg: Hierarchical optimization on manifolds for online 2-D and 3-D mapping, IEEE Int. Conf. Robot. Autom. (ICRA), Anchorage (2010), pp. 273-278; doi: 10.1109/ROBOT.2010.5509407.

Chapter 30 — Sonar Sensing

Lindsay Kleeman and Roman Kuc

Sonar or ultrasonic sensing uses the propagation of acoustic energy at higher frequencies than normal hearing to extract information from the environment. This chapter presents the fundamentals and physics of sonar sensing for object localization, landmark measurement and classification in robotics applications. The source of sonar artifacts is explained and how they can be dealt with. Different ultrasonic transducer technologies are outlined with their main characteristics highlighted.

Sonar systems are described that range in sophistication from low-cost threshold-based ranging modules to multitransducer multipulse configurations with associated signal processing requirements capable of accurate range and bearing measurement, interference rejection, motion compensation, and target classification. Continuous-transmission frequency-modulated (CTFM) systems are introduced and their ability to improve target sensitivity in the presence of noise is discussed. Various sonar ring designs that provide rapid surrounding environmental coverage are described in conjunction with mapping results. Finally the chapter ends with a discussion of biomimetic sonar, which draws inspiration from animals such as bats and dolphins.

Side-looking multipulse sonar moving down cinder-block hallway

Author  Roman Kuc

Video ID : 303

Rather than producing a single TOF reading per emission, the multipulse sonar produces multiple spikes by quickly resetting the sonar-detector integrator, thereby producing a spike density related to the echo amplitude. A side-looking sonar scans a cinder-block wall containing a door and window jambs. The resulting spikes have been processed to differentiate the first cinder-block wall, the cider-block surface and localize the window and door jambs. The red circles indicate the initial TOF values and illustrate the additional echo waveform data produced by the multipulse sonar. Reference: R. Kuc: Recognizing retro-reflectors with an obliquely-oriented multi-point sonar and acoustic flow, Int. J. Robot. Res. 22(2), 129-145, (2003); doi:10.1177/0278364903022002004.

Chapter 32 — 3-D Vision for Navigation and Grasping

Danica Kragic and Kostas Daniilidis

In this chapter, we describe algorithms for three-dimensional (3-D) vision that help robots accomplish navigation and grasping. To model cameras, we start with the basics of perspective projection and distortion due to lenses. This projection from a 3-D world to a two-dimensional (2-D) image can be inverted only by using information from the world or multiple 2-D views. If we know the 3-D model of an object or the location of 3-D landmarks, we can solve the pose estimation problem from one view. When two views are available, we can compute the 3-D motion and triangulate to reconstruct the world up to a scale factor. When multiple views are given either as sparse viewpoints or a continuous incoming video, then the robot path can be computer and point tracks can yield a sparse 3-D representation of the world. In order to grasp objects, we can estimate 3-D pose of the end effector or 3-D coordinates of the graspable points on the object.

Finding paths through the world's photos

Author  Noah Snavely, Rahul Garg, Steven M. Seitz, Richard Szeliski

Video ID : 121

When a scene is photographed many times by different people, the viewpoints often cluster along certain paths. These paths are largely specific to the scene being photographed and follow interesting patterns and viewpoints. We seek to discover a range of such paths and turn them into controls for image-based rendering. Our approach takes as input a large set of community or personal photos, reconstructs camera viewpoints, and automatically computes orbits, panoramas, canonical views, and optimal paths between views. The scene can then be interactively browsed in 3-D using these controls or with six DOF free-viewpoint control. As the user browses the scene, nearby views are continuously selected and transformed, using control-adaptive reprojection techniques.

Chapter 63 — Medical Robotics and Computer-Integrated Surgery

Russell H. Taylor, Arianna Menciassi, Gabor Fichtinger, Paolo Fiorini and Paolo Dario

The growth of medical robotics since the mid- 1980s has been striking. From a few initial efforts in stereotactic brain surgery, orthopaedics, endoscopic surgery, microsurgery, and other areas, the field has expanded to include commercially marketed, clinically deployed systems, and a robust and exponentially expanding research community. This chapter will discuss some major themes and illustrate them with examples from current and past research. Further reading providing a more comprehensive review of this rapidly expanding field is suggested in Sect. 63.4.

Medical robotsmay be classified in many ways: by manipulator design (e.g., kinematics, actuation); by level of autonomy (e.g., preprogrammed versus teleoperation versus constrained cooperative control), by targeted anatomy or technique (e.g., cardiac, intravascular, percutaneous, laparoscopic, microsurgical); or intended operating environment (e.g., in-scanner, conventional operating room). In this chapter, we have chosen to focus on the role of medical robots within the context of larger computer-integrated systems including presurgical planning, intraoperative execution, and postoperative assessment and follow-up.

First, we introduce basic concepts of computerintegrated surgery, discuss critical factors affecting the eventual deployment and acceptance of medical robots, and introduce the basic system paradigms of surgical computer-assisted planning, execution, monitoring, and assessment (surgical CAD/CAM) and surgical assistance. In subsequent sections, we provide an overview of the technology ofmedical robot systems and discuss examples of our basic system paradigms, with brief additional discussion topics of remote telesurgery and robotic surgical simulators. We conclude with some thoughts on future research directions and provide suggested further reading.

Variable stiffness manipulator based on layer jamming

Author  MIT/Samsung

Video ID : 832

A tubular, variable-stiffness structure designed for establishing a guide channel for single-port surgery. The thin-layered materials enables jamming stiffness more effectively in a very limited space.

Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Modsnake sidewinding

Author  Howie Choset

Video ID : 174

CMU Modsnake sidewinding across rocky terrain

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

SpartacUS

Author  François Michaud

Video ID : 417

AAAI 2005 Robot Challenge entry from the Université de Sherbrooke, named Spartacus, using MBA (motivated behavioral architecture) to enable a robot to participate at the conference as a regular attendee. Reference: F. Michaud, C. Côté, D. Létourneau, Y. Brosseau, J.-M. Valin, É. Beaudry, C. Raïevsky, A. Ponchon, P. Moisan, P. Lepage, Y. Morin, F. Gagnon, P. Giguère, M.-A. Roux, S. Caron, P. Frenette, F. Kabanza: Spartacus attending the 2005 AAAI Conference, Auton. Robot. 12(2), 211–222 (2007)