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Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Modsnake fence navigation

Author  Howie Choset

Video ID : 165

Video of the CMU Modsnake navigating under a fence.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

CLASH: Climbing loose vertical cloth

Author  Paul Birkmeyer, Andrew G. Gillies, Ronald S. Fearing

Video ID : 391

CLASH is a 10 cm, 15 g robot capable of climbing vertical loose-cloth surfaces at 15 cm/s. The robot has a single actuator driving its six legs which are equipped with novel passive foot mechanisms to facilitate smooth engagement and disengagement of spines. Descended from the DASH hexapedal robot, CLASH features a redesigned transmission with a lower profile and improved dynamics for climbing.

Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Automatic insertion implant calibration

Author  Nabil Simaan

Video ID : 245

Video shows a steerable model of electrode arrays for cochlear implant surgery. The implant is built from an elastomeric body with an embedded Kevlar strand. The strand location controls the bending shape in 2-D and 3-D. The video shows one model that moves in plane [1, 2]. In [1] we reported the optimal planning of the insertion path. In [2] we reported the optimal strand location to achieve optimal insertion in 3-D cavities. References: [1] J. Zhang, J. T. Roland, S. Manolidis, N. Simaan: Optimal path planning for robotic insertion of steerable electrode arrays in cochlear implant surgery, J. Med. Dev. 3(1), 011001 (2009); [2] J. Zhang, N. Simaan: Design of underactuated steerable electrode arrays for optimal insertions, J. Mech. Robot. 5(1), 011008 (2013)

Chapter 44 — Networked Robots

Dezhen Song, Ken Goldberg and Nak-Young Chong

As of 2013, almost all robots have access to computer networks that offer extensive computing, memory, and other resources that can dramatically improve performance. The underlying enabling framework is the focus of this chapter: networked robots. Networked robots trace their origin to telerobots or remotely controlled robots. Telerobots are widely used to explore undersea terrains and outer space, to defuse bombs and to clean up hazardous waste. Until 1994, telerobots were accessible only to trained and trusted experts through dedicated communication channels. This chapter will describe relevant network technology, the history of networked robots as it evolves from teleoperation to cloud robotics, properties of networked robots, how to build a networked robot, example systems. Later in the chapter, we focus on the recent progress on cloud robotics, and topics for future research.

A heterogeneous multiple-operator, multiple-robot system.

Author  Paulo Sousa Dias, Jose Pinto, Rui Goncalves

Video ID : 81

A heterogeneous multiple-operator, multiple-robot system. The video explains how different kinds of multiple underwater vehicles can be teleoperated by multiple human operators to perform multiple tasks simultaneously, a great example of multiple-operator, multiple-robot systems.

Chapter 8 — Motion Control

Wan Kyun Chung, Li-Chen Fu and Torsten Kröger

This chapter will focus on the motion control of robotic rigid manipulators. In other words, this chapter does not treat themotion control ofmobile robots, flexible manipulators, and manipulators with elastic joints. The main challenge in the motion control problem of rigid manipulators is the complexity of their dynamics and uncertainties. The former results from nonlinearity and coupling in the robot manipulators. The latter is twofold: structured and unstructured. Structured uncertainty means imprecise knowledge of the dynamic parameters and will be touched upon in this chapter, whereas unstructured uncertainty results from joint and link flexibility, actuator dynamics, friction, sensor noise, and unknown environment dynamics, and will be treated in other chapters. In this chapter, we begin with an introduction to motion control of robot manipulators from a fundamental viewpoint, followed by a survey and brief review of the relevant advanced materials. Specifically, the dynamic model and useful properties of robot manipulators are recalled in Sect. 8.1. The joint and operational space control approaches, two different viewpoints on control of robot manipulators, are compared in Sect. 8.2. Independent joint control and proportional– integral–derivative (PID) control, widely adopted in the field of industrial robots, are presented in Sects. 8.3 and 8.4, respectively. Tracking control, based on feedback linearization, is introduced in Sect. 8.5. The computed-torque control and its variants are described in Sect. 8.6. Adaptive control is introduced in Sect. 8.7 to solve the problem of structural uncertainty, whereas the optimality and robustness issues are covered in Sect. 8.8. To compute suitable set point signals as input values for these motion controllers, Sect. 8.9 introduces reference trajectory planning concepts. Since most controllers of robotmanipulators are implemented by using microprocessors, the issues of digital implementation are discussed in Sect. 8.10. Finally, learning control, one popular approach to intelligent control, is illustrated in Sect. 8.11.

Different jerk limits of robot-arm trajectories

Author  Torsten Kröger

Video ID : 760

This video displays the motions of a 6-DOF industrial- robot arm controlled in joint space. The first reference trajectory is not jerk-limited. The second trajectory features a joint jerk limit of 400 deg/s^3 for all six joints, and the third trajectory has a jerk limit of 20 deg/s^3 for all robot joints.

Chapter 18 — Parallel Mechanisms

Jean-Pierre Merlet, Clément Gosselin and Tian Huang

This chapter presents an introduction to the kinematics and dynamics of parallel mechanisms, also referred to as parallel robots. As opposed to classical serial manipulators, the kinematic architecture of parallel robots includes closed-loop kinematic chains. As a consequence, their analysis differs considerably from that of their serial counterparts. This chapter aims at presenting the fundamental formulations and techniques used in their analysis.

3-DOF dynamically balanced parallel robot

Author  Clément Gosselin

Video ID : 49

This video demonstrates a 3-DOF dynamically balanced parallel robot. References: 1. S. Foucault, C. Gosselin: On the development of a planar 3-DOF reactionless parallel mechanism, Proc. ASME Mech. Robot. Conf., Montréal (2002); 2. Y. Wu, C. Gosselin: Synthesis of reactionless spatial 3-DOFf and 6-DOF mechanisms without separate counter-rotations, Int. J. Robot. Res. 23(6), 625-642 (2004)

Chapter 71 — Cognitive Human-Robot Interaction

Bilge Mutlu, Nicholas Roy and Selma Šabanović

A key research challenge in robotics is to design robotic systems with the cognitive capabilities necessary to support human–robot interaction. These systems will need to have appropriate representations of the world; the task at hand; the capabilities, expectations, and actions of their human counterparts; and how their own actions might affect the world, their task, and their human partners. Cognitive human–robot interaction is a research area that considers human(s), robot(s), and their joint actions as a cognitive system and seeks to create models, algorithms, and design guidelines to enable the design of such systems. Core research activities in this area include the development of representations and actions that allow robots to participate in joint activities with people; a deeper understanding of human expectations and cognitive responses to robot actions; and, models of joint activity for human–robot interaction. This chapter surveys these research activities by drawing on research questions and advances from a wide range of fields including computer science, cognitive science, linguistics, and robotics.

Human-robot jazz improvisation

Author  Guy Hoffman

Video ID : 236

The stage debut of Shimon, the robotic marimba player. Also, the world's first human-robot rendition of Duke Jordan's "Jordu", for human piano and robot marimba.

Chapter 67 — Humanoids

Paul Fitzpatrick, Kensuke Harada, Charles C. Kemp, Yoshio Matsumoto, Kazuhito Yokoi and Eiichi Yoshida

Humanoid robots selectively immitate aspects of human form and behavior. Humanoids come in a variety of shapes and sizes, from complete human-size legged robots to isolated robotic heads with human-like sensing and expression. This chapter highlights significant humanoid platforms and achievements, and discusses some of the underlying goals behind this area of robotics. Humanoids tend to require the integration ofmany of the methods covered in detail within other chapters of this handbook, so this chapter focuses on distinctive aspects of humanoid robotics with liberal cross-referencing.

This chapter examines what motivates researchers to pursue humanoid robotics, and provides a taste of the evolution of this field over time. It summarizes work on legged humanoid locomotion, whole-body activities, and approaches to human–robot communication. It concludes with a brief discussion of factors that may influence the future of humanoid robots.

Dynamic multicontact motion

Author  Eiichi Yoshida

Video ID : 597

A method to plan optimal whole-body, dynamic motion in multicontact non-gaited transitions has been developed. Using a B-spline time parameterization for the active joints, we turn the motion-planning problem into a semi-infinite programming formulation which is solved by nonlinear optimization techniques. We address the problem of the balance within the optimization problem and demonstrate that generating whole-body multicontact dynamic motion for complex tasks is possible.

Chapter 74 — Learning from Humans

Aude G. Billard, Sylvain Calinon and Rüdiger Dillmann

This chapter surveys the main approaches developed to date to endow robots with the ability to learn from human guidance. The field is best known as robot programming by demonstration, robot learning from/by demonstration, apprenticeship learning and imitation learning. We start with a brief historical overview of the field. We then summarize the various approaches taken to solve four main questions: when, what, who and when to imitate. We emphasize the importance of choosing well the interface and the channels used to convey the demonstrations, with an eye on interfaces providing force control and force feedback. We then review algorithmic approaches to model skills individually and as a compound and algorithms that combine learning from human guidance with reinforcement learning. We close with a look on the use of language to guide teaching and a list of open issues.

Exploitation of social cues to speed up learning

Author  Sylvain Calinon, Aude Billard

Video ID : 106

Use of social cues to speed up the imitation-learning process, with gazing and pointing information to select the objects relevant for the task. Reference: S. Calinon, A.G. Billard: Teaching a humanoid robot to recognize and reproduce social cues, Proc. IEEE Int. Symp. Robot Human Interactive Communication (Ro-Man), Hatfield (2006), pp. 346–351; URL: http://lasa.epfl.ch/research/control_automation/interaction/social/index.php .

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

Catching objects in flight

Author  Seungsu Kim, Ashwini Shukla, Aude Billard

Video ID : 653

We target the difficult problem of catching in-flight objects with uneven shapes. This requires the solution of three complex problems: predicting accurately the trajectory of fast-moving objects, predicting the feasible catching configuration, and planning the arm motion, all within milliseconds. We follow a programming-by-demonstration approach in order to learn models of the object and the arm dynamics from throwing examples. We propose a new methodology for finding a feasible catching configuration in a probabilistic manner. We leverage the strength of dynamical systems for encoding motion from several demonstrations. This enables fast and online adaptation of the arm motion in the presence of sensor uncertainty. We validate the approach in simulation with the iCub humanoid robot and in real-world experiment with the KUKA LWR 4+ (7-DOF arm robot) for catching a hammer, a tennis racket, an empty bottle, a partially filled bottle and a cardboard box.