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Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

Exploration and homing for battery recharge

Author  Dario Floreano

Video ID : 118

Evolved Khepera robot performing exploration and homing for battery recharge. The robot enters the recharging area approximately 2 s before full-battery discharge.

Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

Whegs II: A mobile robot using abstracted biological principles

Author  Roger D. Quinn

Video ID : 537

A leg-wheel robot developed by researchers at Case Western Reserve University.

Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

A robot that exhibits its listening attitude with its motion

Author  Takayuki Kanda

Video ID : 810

This video demonstrates behavior of a robot developed to exhibit its listening attitude. Its behavior was modeled on humans' behavior, who were listening to directions. It was found that listening people often exhibit motions that are similar to speaking people. For instance, when a speaking person points in a direction, the listener also points in the same direction. Similar synchronized motions were found in eye-gaze and standing direction. The robot exhibited motions based on such human behaviors.

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Graph-based SLAM (Example 2)

Author  Giorgio Grisetti

Video ID : 443

This video provides an illustration of graph-based SLAM, as described in Chap. 46.3.3, Springer Handbook of Robotics, 2nd edn (2016), and performed in a parking garage in Stanford, CA.

Chapter 19 — Robot Hands

Claudio Melchiorri and Makoto Kaneko

Multifingered robot hands have a potential capability for achieving dexterous manipulation of objects by using rolling and sliding motions. This chapter addresses design, actuation, sensing and control of multifingered robot hands. From the design viewpoint, they have a strong constraint in actuator implementation due to the space limitation in each joint. After briefly introducing the overview of anthropomorphic end-effector and its dexterity in Sect. 19.1, various approaches for actuation are provided with their advantages and disadvantages in Sect. 19.2. The key classification is (1) remote actuation or build-in actuation and (2) the relationship between the number of joints and the number of actuator. In Sect. 19.3, actuators and sensors used for multifingered hands are described. In Sect. 19.4, modeling and control are introduced by considering both dynamic effects and friction. Applications and trends are given in Sect. 19.5. Finally, this chapter is closed with conclusions and further reading.

The Shadow Hand

Author  Shadow Robot Company

Video ID : 753

The Shadow Hand is a popular and well-known commercial, anthropomorphic robot hand.

Chapter 45 — World Modeling

Wolfram Burgard, Martial Hebert and Maren Bennewitz

In this chapter we describe popular ways to represent the environment of a mobile robot. For indoor environments, which are often stored using two-dimensional representations, we discuss occupancy grids, line maps, topologicalmaps, and landmark-based representations. Each of these techniques has its own advantages and disadvantages. Whilst occupancy grid maps allow for quick access and can efficiently be updated, line maps are more compact. Also landmark-basedmaps can efficiently be updated and maintained, however, they do not readily support navigation tasks such as path planning like topological representations do.

Additionally, we discuss approaches suited for outdoor terrain modeling. In outdoor environments, the flat-surface assumption underling many mapping techniques for indoor environments is no longer valid. A very popular approach in this context are elevation and variants maps, which store the surface of the terrain over a regularly spaced grid. Alternatives to such maps are point clouds, meshes, or three-dimensional grids, which provide a greater flexibility but have higher storage demands.

Learning navigation cost grids

Author  John Rebula

Video ID : 271

The video shows how the LittleDog robot of IHMC learns a terrain cost map based on several surface parameters. The map is then used for determining foot placements for the robot to enable it to traverse rough terrain.

Chapter 64 — Rehabilitation and Health Care Robotics

H.F. Machiel Van der Loos, David J. Reinkensmeyer and Eugenio Guglielmelli

The field of rehabilitation robotics considers robotic systems that 1) provide therapy for persons seeking to recover their physical, social, communication, or cognitive function, and/or that 2) assist persons who have a chronic disability to accomplish activities of daily living. This chapter will discuss these two main domains and provide descriptions of the major achievements of the field over its short history and chart out the challenges to come. Specifically, after providing background information on demographics (Sect. 64.1.2) and history (Sect. 64.1.3) of the field, Sect. 64.2 describes physical therapy and exercise training robots, and Sect. 64.3 describes robotic aids for people with disabilities. Section 64.4 then presents recent advances in smart prostheses and orthoses that are related to rehabilitation robotics. Finally, Sect. 64.5 provides an overview of recent work in diagnosis and monitoring for rehabilitation as well as other health-care issues. The reader is referred to Chap. 73 for cognitive rehabilitation robotics and to Chap. 65 for robotic smart home technologies, which are often considered assistive technologies for persons with disabilities. At the conclusion of the present chapter, the reader will be familiar with the history of rehabilitation robotics and its primary accomplishments, and will understand the challenges the field may face in the future as it seeks to improve health care and the well being of persons with disabilities.

Manus assistive robot

Author  Christopher Hamilton

Video ID : 500

The MIT-Manus assistive robot can be mounted on a wheelchair or a table to enable a user with paralysis to manipulate objects.

Chapter 50 — Modeling and Control of Robots on Rough Terrain

Keiji Nagatani, Genya Ishigami and Yoshito Okada

In this chapter, we introduce modeling and control for wheeled mobile robots and tracked vehicles. The target environment is rough terrains, which includes both deformable soil and heaps of rubble. Therefore, the topics are roughly divided into two categories, wheeled robots on deformable soil and tracked vehicles on heaps of rubble.

After providing an overview of this area in Sect. 50.1, a modeling method of wheeled robots on a deformable terrain is introduced in Sect. 50.2. It is based on terramechanics, which is the study focusing on the mechanical properties of natural rough terrain and its response to off-road vehicle, specifically the interaction between wheel/track and soil. In Sect. 50.3, the control of wheeled robots is introduced. A wheeled robot often experiences wheel slippage as well as its sideslip while traversing rough terrain. Therefore, the basic approach in this section is to compensate the slip via steering and driving maneuvers. In the case of navigation on heaps of rubble, tracked vehicles have much advantage. To improve traversability in such challenging environments, some tracked vehicles are equipped with subtracks, and one kinematical modeling method of tracked vehicle on rough terrain is introduced in Sect. 50.4. In addition, stability analysis of such vehicles is introduced in Sect. 50.5. Based on such kinematical model and stability analysis, a sensor-based control of tracked vehicle on rough terrain is introduced in Sect. 50.6. Sect. 50.7 summarizes this chapter.

Autonomous sub-tracks control

Author  Field Robotics Group, Tohoku University

Video ID : 190

Field Robotics Group, Tohoku University, developed an autonomous controller for the tracked vehicle (Kenaf) to generate terrain-reflective motions of the sub-tracks. Terrain information is obtained using laser range sensors that are located on both sides of the Kenaf. The videoclip shows the basic function of the controller in a simple environment.

Chapter 10 — Redundant Robots

Stefano Chiaverini, Giuseppe Oriolo and Anthony A. Maciejewski

This chapter focuses on redundancy resolution schemes, i. e., the techniques for exploiting the redundant degrees of freedom in the solution of the inverse kinematics problem. This is obviously an issue of major relevance for motion planning and control purposes.

In particular, task-oriented kinematics and the basic methods for its inversion at the velocity (first-order differential) level are first recalled, with a discussion of the main techniques for handling kinematic singularities. Next, different firstorder methods to solve kinematic redundancy are arranged in two main categories, namely those based on the optimization of suitable performance criteria and those relying on the augmentation of the task space. Redundancy resolution methods at the acceleration (second-order differential) level are then considered in order to take into account dynamics issues, e.g., torque minimization. Conditions under which a cyclic task motion results in a cyclic joint motion are also discussed; this is a major issue when a redundant manipulator is used to execute a repetitive task, e.g., in industrial applications. The use of kinematic redundancy for fault tolerance is analyzed in detail. Suggestions for further reading are given in a final section.

FlexIRob - Teaching null-space constraints in physical human-robot interaction

Author  AMARSi Consortium

Video ID : 818

The video presents an approach utilizing the physical interaction capabilities of compliant robots with data-driven and model-free learning in a coherent system in order to make fast reconfiguration of redundant robots feasible. Users with no particular robotics knowledge can perform this task in physical interaction with the compliant robot, for example, to reconfigure a work cell due to changes in the environment. For fast and efficient learning of the respective null-space constraints, a reservoir neural network is employed. It is embedded in the motion controller of the system, hence allowing for execution of arbitrary motions in task space. We describe the training, exploration, and the control architecture of the systems and present an evaluation of the KUKA Light-Weight Robot (LWR). The results show that the learned model solves the redundancy resolution problem under the given constraints with sufficient accuracy and generalizes to generate valid joint-space trajectories even in untrained areas of the workspace.

Chapter 14 — AI Reasoning Methods for Robotics

Michael Beetz, Raja Chatila, Joachim Hertzberg and Federico Pecora

Artificial intelligence (AI) reasoning technology involving, e.g., inference, planning, and learning, has a track record with a healthy number of successful applications. So can it be used as a toolbox of methods for autonomous mobile robots? Not necessarily, as reasoning on a mobile robot about its dynamic, partially known environment may differ substantially from that in knowledge-based pure software systems, where most of the named successes have been registered. Moreover, recent knowledge about the robot’s environment cannot be given a priori, but needs to be updated from sensor data, involving challenging problems of symbol grounding and knowledge base change. This chapter sketches the main roboticsrelevant topics of symbol-based AI reasoning. Basic methods of knowledge representation and inference are described in general, covering both logicand probability-based approaches. The chapter first gives a motivation by example, to what extent symbolic reasoning has the potential of helping robots perform in the first place. Then (Sect. 14.2), we sketch the landscape of representation languages available for the endeavor. After that (Sect. 14.3), we present approaches and results for several types of practical, robotics-related reasoning tasks, with an emphasis on temporal and spatial reasoning. Plan-based robot control is described in some more detail in Sect. 14.4. Section 14.5 concludes.

From knowledge grounding to dialogue processing

Author  Séverin Lemaignan, Rachid Alami

Video ID : 705

This 2012 video documents the entire process of perspective-aware knowledge acquisition, knowledge representation and storage, and dialogue understanding. It demonstrates several examples of the natural interaction of a human with a PR2 robot, including speech recognition and action execution.