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Chapter 44 — Networked Robots

Dezhen Song, Ken Goldberg and Nak-Young Chong

As of 2013, almost all robots have access to computer networks that offer extensive computing, memory, and other resources that can dramatically improve performance. The underlying enabling framework is the focus of this chapter: networked robots. Networked robots trace their origin to telerobots or remotely controlled robots. Telerobots are widely used to explore undersea terrains and outer space, to defuse bombs and to clean up hazardous waste. Until 1994, telerobots were accessible only to trained and trusted experts through dedicated communication channels. This chapter will describe relevant network technology, the history of networked robots as it evolves from teleoperation to cloud robotics, properties of networked robots, how to build a networked robot, example systems. Later in the chapter, we focus on the recent progress on cloud robotics, and topics for future research.

Teleoperation of a mini-excavator

Author  Keyvan Hashtrudi-Zaad, Simon P. DiMaio, Septimiu E. Salcudean

Video ID : 82

Teleoperation of a mini-excavator over the internet using a virtual master environment. This video is illustrates how a virtual-reality-based interface can assist users to comprehend robotic states. (See m. 44.4.3 of the Springer Handbook of Robotics, 2nd ed (2006) for details).

Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

Discrimination of objects through sensory-motor coordination

Author  Stefano Nolfi

Video ID : 116

A Khepera robot provided with infrared sensors is evolved for the ability to find and remain close to a cylindrical object randomly located in the environment. The discrimination of the two types of objects (walls and cylinders) is realized by exploiting the limit-cycle oscillatory behavio,r which is produced by the robot near the cylinder and which emerges from the robot/environmental interactions (i.e., by the interplay between the way in which the robot react to sensory stimuli and the perceptual consequences of the robot actions).

Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

Cybernetic human HRP-4C quick turn

Author  AIST

Video ID : 525

Quick slip-turn of an HRP-4C on its toes developed by Dr. Miura, Dr. Kanehiro, Dr. Kaneko, Dr. Kajita, and Dr. Yokoi.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

Atlas whole-body grasping

Author  DRC Team MIT

Video ID : 651

A simple demonstration of automated perception, whole-body motion planning, and dynamic stabilization using Atlas and software developed at MIT.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Autonomous, self-contained, soft robotic fish

Author  Andrew D. Marchese, Cagdas D. Onal, Daniela Rus

Video ID : 433

The robotic fish was built by Andrew Marchese, a graduate student in MIT's Department of Electrical Engineering and Computer Science and the lead author of the paper, where he is joined by Daniela Rus and postdoc Cagdas D. Onal. Each side of the fish's tail is bored through with a long, tightly undulating channel. Carbon dioxide released from a canister in the fish's abdomen causes the channel to inflate, bending the tail in the opposite direction.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

A compliant underactuated hand for robust manipulation

Author  Lael U. Odhner, Leif P. Jentoft, Mark R. Claffee, Nicholas Corson, Yaroslav Tenzer, Raymond R. Ma, Martin Buehler, Robert Kohout, Robert Howe, Aaron M. Dollar

Video ID : 655

This video introduces the iRobot-Harvard-Yale (iHY) Hand, an underactuated hand driven by five actuators which is capable of performing a wide range of grasping and in-hand repositioning tasks. This hand was designed to address the need for a durable, inexpensive, moderately dexterous hand suitable for use on mobile robots. Particular emphasis is placed on the development of underactuated fingers that are capable of both firm power grasps and low-stiffness fingertip grasps, using only the compliant mechanics of the fingers.

Chapter 1 — Robotics and the Handbook

Bruno Siciliano and Oussama Khatib

Robots! Robots on Mars and in oceans, in hospitals and homes, in factories and schools; robots fighting fires, making goods and products, saving time and lives. Robots today are making a considerable impact on many aspects of modern life, from industrial manufacturing to healthcare, transportation, and exploration of the deep space and sea. Tomorrow, robotswill be as pervasive and personal as today’s personal computers. This chapter retraces the evolution of this fascinating field from the ancient to themodern times through a number of milestones: from the first automated mechanical artifact (1400 BC) through the establishment of the robot concept in the 1920s, the realization of the first industrial robots in the 1960s, the definition of robotics science and the birth of an active research community in the 1980s, and the expansion towards the challenges of the human world of the twenty-first century. Robotics in its long journey has inspired this handbook which is organized in three layers: the foundations of robotics science; the consolidated methodologies and technologies of robot design, sensing and perception, manipulation and interfaces, mobile and distributed robotics; the advanced applications of field and service robotics, as well as of human-centered and life-like robotics.

Robots — The journey continues

Author  Bruno Siciliano, Oussama Khatib, Torsten Kröger

Video ID : 812

Following the 2000 history video entitled robots, a 50 year journey (Video ID 805), this new collection brings some of the most influential robots and their applications developed since the turn of the new Millennium (2000 and 2016). The journey continues to illustrate the remarkable acceleration of the robotics field in the new century.

Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

A robot that approaches pedestrians

Author  Takayuki Kanda

Video ID : 258

This video illustrates an example of a study in which the social robot's capability for nonverbal interaction was developed. In the study, an anticipation technique was developed, where the robot observes pedestrians' motions and anticipates each pedestrian's future motions thanks to the accumulation of a large amount of data on pedestrian trajectories. Then, it plans its motion to approach a pedestrian from a frontal direction and initiates a conversation with the pedestrian.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

RoACH: a 2.4 gram, untethered, crawling hexapod robot

Author  Aaron M. Hoover, Erik Steltz, Ronald S. Fearing

Video ID : 286

The robotic autonomous crawling hexapod (RoACH) is made using lightweight composites with integrated flexural hinges. It is actuated by two shape-memory-alloy wires and controlled by a PIC microprocessor. It can communicate over IrDA and run untethered for more than nine minutes on a single charge.

Chapter 21 — Actuators for Soft Robotics

Alin Albu-Schäffer and Antonio Bicchi

Although we do not know as yet how robots of the future will look like exactly, most of us are sure that they will not resemble the heavy, bulky, rigid machines dangerously moving around in old fashioned industrial automation. There is a growing consensus, in the research community as well as in expectations from the public, that robots of the next generation will be physically compliant and adaptable machines, closely interacting with humans and moving safely, smoothly and efficiently - in other terms, robots will be soft.

This chapter discusses the design, modeling and control of actuators for the new generation of soft robots, which can replace conventional actuators in applications where rigidity is not the first and foremost concern in performance. The chapter focuses on the technology, modeling, and control of lumped parameters of soft robotics, that is, systems of discrete, interconnected, and compliant elements. Distributed parameters, snakelike and continuum soft robotics, are presented in Chap. 20, while Chap. 23 discusses in detail the biomimetic motivations that are often behind soft robotics.

Dynamic walking of whole-body compliant humanoid COMAN

Author  Chengxu Zhou, Xin Wang, Zhibin Li, Nikolaos Tsagarakis

Video ID : 465

COMAN performing dynamic walking.