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Chapter 22 — Modular Robots

I-Ming Chen and Mark Yim

This chapter presents a discussion of modular robots from both an industrial and a research point of view. The chapter is divided into four sections, one focusing on existing reconfigurable modular manipulators typically in an industry setting (Sect. 22.2) and another focusing on self-reconfigurable modular robots typically in a research setting (Sect. 22.4). Both sections are sandwiched between the introduction and conclusion sections.

This chapter is focused on design issues. Rather than a survey of existing systems, it presents some of the existing systems in the context of a discussion of the issues and elements in industrial modular robotics and modular robotics research. The reader is encouraged to look at the references for further discussion on any of the presented topics.

4x4ht4a

Author  Hod Lipson

Video ID : 2

Self-reconfiguring cubes that reproduce a chain of cubes. Reference: V. Zykov, E. Mytilinaios, B. Adams, H. LipsonRobotics: Self-reproducing machines, Nature 435, 163-164 (2005); doi:10.1038/435163a

Chapter 39 — Cooperative Manipulation

Fabrizio Caccavale and Masaru Uchiyama

This chapter is devoted to cooperative manipulation of a common object by means of two or more robotic arms. The chapter opens with a historical overview of the research on cooperativemanipulation, ranging from early 1970s to very recent years. Kinematics and dynamics of robotic arms cooperatively manipulating a tightly grasped rigid object are presented in depth. As for the kinematics and statics, the chosen approach is based on the socalled symmetric formulation; fundamentals of dynamics and reduced-order models for closed kinematic chains are discussed as well. A few special topics, such as the definition of geometrically meaningful cooperative task space variables, the problem of load distribution, and the definition of manipulability ellipsoids, are included to give the reader a complete picture ofmodeling and evaluation methodologies for cooperative manipulators. Then, the chapter presents the main strategies for controlling both the motion of the cooperative system and the interaction forces between the manipulators and the grasped object; in detail, fundamentals of hybrid force/position control, proportional–derivative (PD)-type force/position control schemes, feedback linearization techniques, and impedance control approaches are given. In the last section further reading on advanced topics related to control of cooperative robots is suggested; in detail, advanced nonlinear control strategies are briefly discussed (i. e., intelligent control approaches, synchronization control, decentralized control); also, fundamental results on modeling and control of cooperative systems possessing some degree of flexibility are briefly outlined.

Cooperative capturing via flexible manipulators

Author  Masaru Uchiyama

Video ID : 68

This is a video showing cooperative capturing of a spinning object via flexible manipulators. Reference: T. Miyabe, M. Yamano, A. Konno, M. Uchiyama: An approach towards a robust object recovery with flexible manipulators, Proc. IEEE/RSJ Int. Conf. Intel. Robot. Syst. (2001) pp. 907-912.

Chapter 8 — Motion Control

Wan Kyun Chung, Li-Chen Fu and Torsten Kröger

This chapter will focus on the motion control of robotic rigid manipulators. In other words, this chapter does not treat themotion control ofmobile robots, flexible manipulators, and manipulators with elastic joints. The main challenge in the motion control problem of rigid manipulators is the complexity of their dynamics and uncertainties. The former results from nonlinearity and coupling in the robot manipulators. The latter is twofold: structured and unstructured. Structured uncertainty means imprecise knowledge of the dynamic parameters and will be touched upon in this chapter, whereas unstructured uncertainty results from joint and link flexibility, actuator dynamics, friction, sensor noise, and unknown environment dynamics, and will be treated in other chapters. In this chapter, we begin with an introduction to motion control of robot manipulators from a fundamental viewpoint, followed by a survey and brief review of the relevant advanced materials. Specifically, the dynamic model and useful properties of robot manipulators are recalled in Sect. 8.1. The joint and operational space control approaches, two different viewpoints on control of robot manipulators, are compared in Sect. 8.2. Independent joint control and proportional– integral–derivative (PID) control, widely adopted in the field of industrial robots, are presented in Sects. 8.3 and 8.4, respectively. Tracking control, based on feedback linearization, is introduced in Sect. 8.5. The computed-torque control and its variants are described in Sect. 8.6. Adaptive control is introduced in Sect. 8.7 to solve the problem of structural uncertainty, whereas the optimality and robustness issues are covered in Sect. 8.8. To compute suitable set point signals as input values for these motion controllers, Sect. 8.9 introduces reference trajectory planning concepts. Since most controllers of robotmanipulators are implemented by using microprocessors, the issues of digital implementation are discussed in Sect. 8.10. Finally, learning control, one popular approach to intelligent control, is illustrated in Sect. 8.11.

JediBot - Experiments in human-robot sword-fighting

Author  Torsten Kröger, Ken Oslund, Tim Jenkins, Dan Torczynski, Nicholas Hippenmeyer, Radu Bogdan Rusu, Oussama Khatib

Video ID : 759

Real-world sword-fighting between human opponents requires extreme agility, fast reaction time and dynamic perception capabilities. This video shows experimental results achieved with a 3-D vision system and a highly reactive control architecture which allowfs a robot to sword fight against human opponents. An online trajectory generator is used as an intermediate layer between low-level trajectory-following controllers and high-level visual perception. This architecture enables robots to react nearly instantaneously to the unpredictable human motions perceived by the vision system as well as to sudden sword contacts detected by force and torque sensors. Results show how smooth and highly dynamic motions are generated on-the-fly while using the vision and force/torque sensor signals in the feedback loops of the robot-motion controller. Reference: T. Kröger, K. Oslund, T. Jenkins, D. Torczynski, N. Hippenmeyer, R. B. Rusu, O. Khatib: JediBot - Experiments in human-robot sword-fighting, Proc. Int. Symp. Exp. Robot., Québec City (2012)

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Jumping-and-landing robot MOWGLI

Author  Ryuma Niiyama, Akihiko Nagakubo, Yasuo Kuniyoshi

Video ID : 285

In this research, we developed a bipedal robot with an artificial musculoskeletal system. Here, we present an approach to realize motor control of jumping and landing that exploits the synergy between control and mechanical structure. Our experimental system is a bipedal robot called MOWGLI. This video shows a jumping-onto-a-chair experiment to a height of 0.4 m. MOWGLI can reach heights of more than 50 % of its body height and can land softly. As a multiple-DOF legged robot, this performance is extremely high. Our results show a proximo-distal sequence of joint extensions during jumping despite simultaneous motor activity. In addition to the experiments with the real robot, the simulation results demonstrate the contribution of the artificial musculoskeletal system as a physical feedback loop in explosive movements.

Chapter 71 — Cognitive Human-Robot Interaction

Bilge Mutlu, Nicholas Roy and Selma Šabanović

A key research challenge in robotics is to design robotic systems with the cognitive capabilities necessary to support human–robot interaction. These systems will need to have appropriate representations of the world; the task at hand; the capabilities, expectations, and actions of their human counterparts; and how their own actions might affect the world, their task, and their human partners. Cognitive human–robot interaction is a research area that considers human(s), robot(s), and their joint actions as a cognitive system and seeks to create models, algorithms, and design guidelines to enable the design of such systems. Core research activities in this area include the development of representations and actions that allow robots to participate in joint activities with people; a deeper understanding of human expectations and cognitive responses to robot actions; and, models of joint activity for human–robot interaction. This chapter surveys these research activities by drawing on research questions and advances from a wide range of fields including computer science, cognitive science, linguistics, and robotics.

Robotic secrets revealed, Episode 1

Author  Greg Trafton

Video ID : 129

A Naval Research Laboratory (NRL) scientist shows a magic trick to a mobile-dextrous-social robot, demonstrating the robot's use and interpretation of gestures. The video highlights recent gesture-recognition work and NRL's novel cognitive architecture, ACT-R/E. While set within a popular game of skill, this video illustrates several Navy-relevant issues, including computational cognitive architecture which enables autonomous function, and integrates perceptual information with higher-level cognitive reasoning, gesture recognition for shoulder-to-shoulder human-robot interaction, and anticipation and learning on a robotic system. Such abilities will be critical for future, naval, autonomous systems for persistent surveillance, tactical mobile robots, and other autonomous platforms.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

ACM-R5H

Author  Shigeo Hirose

Video ID : 397

The ACM-R5H is a snake robot that can go where no human can go. It is designed to perform underwater inspections and search-and-rescue missions in hazardous environments. It is a snake-like robot with extra dust sealing, waterproofing and a rigid structure that allows operation under any severe condition. It is composed of several modules with small passive wheels that allow the robot to move smoothly on surfaces. ACM-R5 can also move sinuously in underwater environments. In the front unit, a wireless camera is mounted on a special mechanism that keeps the view orientation always horizontal. ACM-R5H is ideal for inspection and search operations in underwater environments.

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

Toto

Author  Maja J. Mataric

Video ID : 35

This is a video of the work done early 1990, showing Toto which introduced the use of distributed representation into behavior-based systems. Reference: M.J. Matarić: Integration of representation into goal-driven behavior-based robots, IEEE Trans. Robot. Autom. 8(3), 304–312 (1992)

Experience-based learning of high-level task representations: Reproduction (3)

Author  Monica Nicolescu

Video ID : 33

This is a video recorded in early 2000s, showing a Pioneer robot learning to traverse "gates" and move objects from a source place to a destination - the robot is reproducing the learned task. The robot training stage is also shown in a related video in this chapter. Reference: M. Nicolescu, M.J. Mataric: Learning and interacting in human-robot domains, IEEE Trans. Syst. Man Cybernet. A31(5), 419-430 (2001)

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Physical human-robot interaction in imitation learning

Author  Dongheui Lee, Christian Ott, Yoshihiko Nakamura, Gerd Hirzinger

Video ID : 625

This video presents our recent research on the integration of physical human-robot interaction (pHRI) with imitation learning. First, a marker control approach for real-time human-motion imitation is shown. Second, physical coaching in addition to observational learning is applied for the incremental learning of motion primitives. Last, we extend imitation learning to learning pHRI which includes the establishment of intended physical contacts. The proposed methods were implemented and tested using the IRT humanoid robot and DLR’s humanoid upper-body robot Justin.

Chapter 54 — Industrial Robotics

Martin Hägele, Klas Nilsson, J. Norberto Pires and Rainer Bischoff

Much of the technology that makes robots reliable, human friendly, and adaptable for numerous applications has emerged from manufacturers of industrial robots. With an estimated installation base in 2014 of about 1:5million units, some 171 000 new installations in that year and an annual turnover of the robotics industry estimated to be US$ 32 billion, industrial robots are by far the largest commercial application of robotics technology today.

The foundations for robot motion planning and control were initially developed with industrial applications in mind. These applications deserve special attention in order to understand the origin of robotics science and to appreciate the many unsolved problems that still prevent the wider use of robots in today’s agile manufacturing environments. In this chapter, we present a brief history and descriptions of typical industrial robotics applications and at the same time we address current critical state-of-the-art technological developments. We show how robots with differentmechanisms fit different applications and how applications are further enabled by latest technologies, often adopted from technological fields outside manufacturing automation.

We will first present a brief historical introduction to industrial robotics with a selection of contemporary application examples which at the same time refer to a critical key technology. Then, the basic principles that are used in industrial robotics and a review of programming methods will be presented. We will also introduce the topic of system integration particularly from a data integration point of view. The chapter will be closed with an outlook based on a presentation of some unsolved problems that currently inhibit wider use of industrial robots.

SMErobotics Demonstrator D1 assembly with dual-arm industrial manipulators

Author  Martin Haegele, Thilo Zimmermann, Björn Kahl

Video ID : 380

SMErobotics: Europe's leading robot manufacturers and research institutes have teamed up with the European Robotics Initiative for Strengthening the Competitiveness of SMEs in Manufacturing - to make the vision of cognitive robotics a reality in a key segment of EU manufacturing. Funded by the European Union 7th Framework Programme under GA number 287787. Project runtime: 01.01.2012 - 30.06.2016 For a general introduction, please also watch the general SMErobotics project video (ID 260). About this video: Chapter 1: Introduction (0:00); Chapter 2: Fenceless approach in a safe; environment & Gesture Control (00:27); Chapter 3: Cooperative motion (00:57); Chapter 4: Minimal fixtures for maximum flexibility (Scan Objects) (01:36); Chapter 5: Offline preview (02:12); Chapter 6: Task execution (02:26); Chapter 7: Tool changer device (03:49); Chapter 8: Statement (04:11); Chapter 9: Outro (04:39); Chapter 10: The Consortium (05:08). For details, please visit: http://www.smerobotics.org/project/video-of-demonstrator-d1.html