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Chapter 59 — Robotics in Mining

Joshua A. Marshall, Adrian Bonchis, Eduardo Nebot and Steven Scheding

This chapter presents an overview of the state of the art in mining robotics, from surface to underground applications, and beyond. Mining is the practice of extracting resources for utilitarian purposes. Today, the international business of mining is a heavily mechanized industry that exploits the use of large diesel and electric equipment. These machines must operate in harsh, dynamic, and uncertain environments such as, for example, in the high arctic, in extreme desert climates, and in deep underground tunnel networks where it can be very hot and humid. Applications of robotics in mining are broad and include robotic dozing, excavation, and haulage, robotic mapping and surveying, as well as robotic drilling and explosives handling. This chapter describes how many of these applications involve unique technical challenges for field roboticists. However, there are compelling reasons to advance the discipline of mining robotics, which include not only a desire on the part of miners to improve productivity, safety, and lower costs, but also out of a need to meet product demands by accessing orebodies situated in increasingly challenging conditions.

Autonomous tramming

Author  Oscar Lundhede

Video ID : 142

This video shows one example of the current state of the art in LHD automation for underground mining operations. The Atlas Copco Scooptram Automation system depicted in this video automatically hauls and dumps material from underground draw points.

Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

iCub language comprehension

Author  Stefano Nolfi, Tomassino Ferrauto

Video ID : 41

iCub robots executing imperative commands. iCub robots, provided with a camera, proprio and tactile sensors, react to imperative sentences such as "touch the yellow object" or "grasp the red object" by executing the corresponding behaviors. Robots evolved for the ability to understand and execute a sub-set of all the sentences that can be generated by combining three action words (reach, touch, and grasp) and three object words (red, yellow, and blue) display an ability also to comprehend and execute sentences never experienced before.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Smooth vertical surface climbing with directional adhesion

Author  Sangbae Kim, Mark R. Cutkosky

Video ID : 389

Stickybot is a bioinspired robot that climbs smooth vertical surfaces such as those made of glass, plastic, and ceramic tile at 4 cm/s. The robot employs several design principles adapted from the gecko, including a hierarchy of compliant structures and directional adhesion. At the finest scale, the undersides of Stickybot’s toes are covered with arrays of small, angled polymer stalks.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

A control strategy for human-friendly robots

Author   Jochen Heinzmann, Jon Kieffer, Alexander Zelinsky

Video ID : 611

The video shows the basic behavior of the system: A zero-gravity simulation with a Barrett Whole Arm Manipulator (WAM), a lightweight, 7-DOF robot driven by cable drives. The zero-G module applies the appropriate motor torques to counteract the gravity effects. The psychological impression is that the robot is completely passive although considerable forces are required for the gravity compensation. The robot is slowed down by friction only. In the second part of the video, the gravity constant is increased by 60%. This causes the robot to float up into a vertical configuration, as if the robot would be mounted upside down. (Video Proceedings of the Int. Conf. Robot. Autom. (ICRA), 1999)

Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Concentric tube robot at TEDMED 2010

Author  Pierre Dupont

Video ID : 252

This video was recorded at TEDMED 2010 in San Diego and features a teleoperated, concentric tube robot with 1 mm- wide forceps solving a miniature version of the puzzle Kanoodle.

Chapter 53 — Multiple Mobile Robot Systems

Lynne E. Parker, Daniela Rus and Gaurav S. Sukhatme

Within the context of multiple mobile, and networked robot systems, this chapter explores the current state of the art. After a brief introduction, we first examine architectures for multirobot cooperation, exploring the alternative approaches that have been developed. Next, we explore communications issues and their impact on multirobot teams in Sect. 53.3, followed by a discussion of networked mobile robots in Sect. 53.4. Following this we discuss swarm robot systems in Sect. 53.5 and modular robot systems in Sect. 53.6. While swarm and modular systems typically assume large numbers of homogeneous robots, other types of multirobot systems include heterogeneous robots. We therefore next discuss heterogeneity in cooperative robot teams in Sect. 53.7. Once robot teams allow for individual heterogeneity, issues of task allocation become important; Sect. 53.8 therefore discusses common approaches to task allocation. Section 53.9 discusses the challenges of multirobot learning, and some representative approaches. We outline some of the typical application domains which serve as test beds for multirobot systems research in Sect. 53.10. Finally, we conclude in Sect. 53.11 with some summary remarks and suggestions for further reading.

Biologically-inspired, multi-vehicle control algorithm

Author  Johns Hopkins University Applied Physics Laboratory

Video ID : 197

This video demonstrates a behavior-based control algorithm for autonomous operations in militarily-useful scenarios on numerous hardware platforms. This video shows that the algorithm is robust in complex operational environments, enabling the autonomous vehicle to react quickly to changing battlefield conditions.

Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

Overview of Kismet's expressive behavior

Author  Cynthia Breazeal

Video ID : 557

This video presents an overview of Kismet's expressive behavior and rationale. The video presents how Kismet can express internal emotive/affective states through three modalities: facial expression, vocal affect, and body posture. The video also shows how Kismet can recognize aspects of affective intent in human speech (e.g., praising, scolding, soothing, and attentional bids). The video shows how human participants can interact in a natural and intuitive way with the robot, by reading and responding to its emotive and social cues.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

A single-motor-actuated, miniature, steerable jumping robot

Author  Jianguo Zhao, Jing Xu, Bingtuan Gao, Ning Xi, Fernando J. Cintron, Matt W. Mutka, Li Xiao

Video ID : 280

The contents of the video are divided into three parts. The first part illustrates the individual functions of the robot such as jumping, self-righting and steering. The second part demonstrates the robot's locomotion capability in indoor environments. Scenarios such as jumping from the floor, jumping in an office and jumping over stairs are included. The third part shows the robot's locomotion capability in outdoor environments. Experiments on uneven ground, ground with small gravels and ground with grass are included.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

Universal gripper

Author  Cornel Creative Machines Lab

Video ID : 660

Universal robotic gripper based on the jamming of granular material.

Chapter 64 — Rehabilitation and Health Care Robotics

H.F. Machiel Van der Loos, David J. Reinkensmeyer and Eugenio Guglielmelli

The field of rehabilitation robotics considers robotic systems that 1) provide therapy for persons seeking to recover their physical, social, communication, or cognitive function, and/or that 2) assist persons who have a chronic disability to accomplish activities of daily living. This chapter will discuss these two main domains and provide descriptions of the major achievements of the field over its short history and chart out the challenges to come. Specifically, after providing background information on demographics (Sect. 64.1.2) and history (Sect. 64.1.3) of the field, Sect. 64.2 describes physical therapy and exercise training robots, and Sect. 64.3 describes robotic aids for people with disabilities. Section 64.4 then presents recent advances in smart prostheses and orthoses that are related to rehabilitation robotics. Finally, Sect. 64.5 provides an overview of recent work in diagnosis and monitoring for rehabilitation as well as other health-care issues. The reader is referred to Chap. 73 for cognitive rehabilitation robotics and to Chap. 65 for robotic smart home technologies, which are often considered assistive technologies for persons with disabilities. At the conclusion of the present chapter, the reader will be familiar with the history of rehabilitation robotics and its primary accomplishments, and will understand the challenges the field may face in the future as it seeks to improve health care and the well being of persons with disabilities.

The MIME rtehabilitation-therapy robot

Author  Peter Lum,Machiel Van der Loos, Chuck Burgar

Video ID : 495

The 6-DOF MIME robot assisting the left arm in unilateral and bimanual modes. In the unilateral mode, the robot provides end-point tunnel guidance toward the target. In bimanual mode, movement of the right arm is measured with a 6-DOF digitizer, and the robot assists the left arm in performing mirror-image movements.