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Chapter 36 — Motion for Manipulation Tasks

James Kuffner and Jing Xiao

This chapter serves as an introduction to Part D by giving an overview of motion generation and control strategies in the context of robotic manipulation tasks. Automatic control ranging from the abstract, high-level task specification down to fine-grained feedback at the task interface are considered. Some of the important issues include modeling of the interfaces between the robot and the environment at the different time scales of motion and incorporating sensing and feedback. Manipulation planning is introduced as an extension to the basic motion planning problem, which can be modeled as a hybrid system of continuous configuration spaces arising from the act of grasping and moving parts in the environment. The important example of assembly motion is discussed through the analysis of contact states and compliant motion control. Finally, methods aimed at integrating global planning with state feedback control are summarized.

Demonstration of multisensor integration in industrial manipulation

Author  Torsten Kröger et al.

Video ID : 361

This video demonstrates the potential of multisensor integration in industrial manipulation. A robot is programmed to play the Jenga game. Two cameras are mounted on the manipulator to calculate the positions of all cuboids online. A 6-DOF force/torque sensor and a 6-DOF acceleration sensor are mounted between a hand and gripper to give force/tactile feedback. The manipulator randomly chooses one block and tries to push it out and then put it on the top of the tower. In this video, a record of putting 29 blocks onto the top of the tower is achieved.

Chapter 43 — Telerobotics

Günter Niemeyer, Carsten Preusche, Stefano Stramigioli and Dongjun Lee

In this chapter we present an overview of the field of telerobotics with a focus on control aspects. To acknowledge some of the earliest contributions and motivations the field has provided to robotics in general, we begin with a brief historical perspective and discuss some of the challenging applications. Then, after introducing and classifying the various system architectures and control strategies, we emphasize bilateral control and force feedback. This particular area has seen intense research work in the pursuit of telepresence. We also examine some of the emerging efforts, extending telerobotic concepts to unconventional systems and applications. Finally,we suggest some further reading for a closer engagement with the field.

Semi-autonomous teleoperation of multiple UAVs: Tumbling over an obstacle

Author  Antonio Franchi, Paolo Robuffo Giordano

Video ID : 72

This video shows the bilateral teleoperation of a group of four quadrotor UAVs navigating in a cluttered environment. The human operator provides velocity-level motion commands and receives force-feedback information on the UAV interaction with the environment (e.g., presence of obstacles and external disturbances).

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Safe physical human-robot collaboration

Author  Fabrizio Flacco, Alessandro De Luca

Video ID : 609

The video summarizes the state of the on-going research activities on physical human-robot collaboration (pHRC) at the DIAG Robotics Lab, Sapienza University of Rome, as of March 2013, and performed within the European Research Project FP7 287511 SAPHARI (http://www.saphari.eu) Reference: F. Flacco, A. De Luca: Safe physical human-robot collaboration, IEEE/RSJ Int. Conf. Intel. Robot. Syst. (IROS), Tokyo (2013)

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

RHex the parkour robot

Author  Uluc Saranli, Martin Buehler, Daniel E. Koditschek

Video ID : 400

RHex is an all-terrain walking robot that could conceivably one day climb over rubble in a rescue mission or cross the desert with environmental sensors strapped to its back. The name is pronounced "Rex" like the over-excited puppy it resembles when it is bounding over the ground; RHex is short for "robot hexapod", a name that stems from its six springy legs.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

Atlas walking and manipulation

Author  DRC Team MIT

Video ID : 662

Autonomy demonstration with the MIT Atlas robot which is composed of the execution of a sequence of autonomous sub-tasks. Walking and manipulation plans are computed online with object fitting input from the perception system.

Chapter 21 — Actuators for Soft Robotics

Alin Albu-Schäffer and Antonio Bicchi

Although we do not know as yet how robots of the future will look like exactly, most of us are sure that they will not resemble the heavy, bulky, rigid machines dangerously moving around in old fashioned industrial automation. There is a growing consensus, in the research community as well as in expectations from the public, that robots of the next generation will be physically compliant and adaptable machines, closely interacting with humans and moving safely, smoothly and efficiently - in other terms, robots will be soft.

This chapter discusses the design, modeling and control of actuators for the new generation of soft robots, which can replace conventional actuators in applications where rigidity is not the first and foremost concern in performance. The chapter focuses on the technology, modeling, and control of lumped parameters of soft robotics, that is, systems of discrete, interconnected, and compliant elements. Distributed parameters, snakelike and continuum soft robotics, are presented in Chap. 20, while Chap. 23 discusses in detail the biomimetic motivations that are often behind soft robotics.

Introducing WildCat

Author  Boston Dynamics

Video ID : 458

WildCat is a four-legged robot being developed to run fast on all types of terrain. So far WildCat has run at about 16 mph on flat terrain using bounding and galloping gaits. The video shows WildCat's best performance so far. WildCat is being developed by Boston Dynamics with funding from DARPA's M3 program. For more information about WildCat visit our website at www.BostonDynamics.com.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

A single-motor-actuated, miniature, steerable jumping robot

Author  Jianguo Zhao, Jing Xu, Bingtuan Gao, Ning Xi, Fernando J. Cintron, Matt W. Mutka, Li Xiao

Video ID : 280

The contents of the video are divided into three parts. The first part illustrates the individual functions of the robot such as jumping, self-righting and steering. The second part demonstrates the robot's locomotion capability in indoor environments. Scenarios such as jumping from the floor, jumping in an office and jumping over stairs are included. The third part shows the robot's locomotion capability in outdoor environments. Experiments on uneven ground, ground with small gravels and ground with grass are included.

Chapter 4 — Mechanism and Actuation

Victor Scheinman, J. Michael McCarthy and Jae-Bok Song

This chapter focuses on the principles that guide the design and construction of robotic systems. The kinematics equations and Jacobian of the robot characterize its range of motion and mechanical advantage, and guide the selection of its size and joint arrangement. The tasks a robot is to perform and the associated precision of its movement determine detailed features such as mechanical structure, transmission, and actuator selection. Here we discuss in detail both the mathematical tools and practical considerations that guide the design of mechanisms and actuation for a robot system.

The following sections (Sect. 4.1) discuss characteristics of the mechanisms and actuation that affect the performance of a robot. Sections 4.2–4.6 discuss the basic features of a robot manipulator and their relationship to the mathematical model that is used to characterize its performance. Sections 4.7 and 4.8 focus on the details of the structure and actuation of the robot and how they combine to yield various types of robots. The final Sect. 4.9 relates these design features to various performance metrics.

Raytheon Sarcos exoskeleton

Author  Sarcos

Video ID : 646

Fig. 4.22b Applications of hydraulic actuators to robot: Sarcos exoskeleton (Raytheon).

Chapter 41 — Active Manipulation for Perception

Anna Petrovskaya and Kaijen Hsiao

This chapter covers perceptual methods in which manipulation is an integral part of perception. These methods face special challenges due to data sparsity and high costs of sensing actions. However, they can also succeed where other perceptual methods fail, for example, in poor-visibility conditions or for learning the physical properties of a scene.

The chapter focuses on specialized methods that have been developed for object localization, inference, planning, recognition, and modeling in activemanipulation approaches.We concludewith a discussion of real-life applications and directions for future research.

6-DOF object localization via touch

Author  Anna Petrovskaya

Video ID : 721

The PUMA robot arm performs 6-DOF localization of an object (i.e., a cash register) via touch starting with global uncertainty. After each contact, the robot analyzes the resulting belief about the object pose. If the uncertainty of the belief is too large, the robot continues to probe the object. Once, the uncertainty is small enough, the robot is able to push buttons and manipulate the drawer based on its knowledge of the object pose and prior knowledge of the object model. A prior 3-D mesh model of the object was constructed by touching the object with the robot's end-effector.

Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

Evolved bipedal walking

Author  Phil Husbands

Video ID : 374

The video shows stages of evolution of bipedal walking in a simulated, bipedal robot using realistic physics (from the work by Torsten Reil and originating at Sussex University). This was the first example of successfully- evolved bipedal gaits produced in a physics-engine-based simulation. The problem is inherently dynamically unstable, thus making it an interesting challenge.